Screwdriver .mdl format addon for XSI

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Screwdriver .mdl format addon for XSI

Post by Commander_Cody771 »

Is there an XSI addon for that format? Or is it only for Max? And no, the 3D Object Converter does not have the converting format.
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Re: Screwdriver .mdl format addon for XSI

Post by woner11 »

Mdl is a texture file I believe, so maybe tga.
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Re: Screwdriver .mdl format addon for XSI

Post by Commander_Cody771 »

No, It's a model format that Max has but XSI doesn't. I was just wondering if there was an addon for XSI.
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Re: Screwdriver .mdl format addon for XSI

Post by AceMastermind »

If you're talking about .mdl models from Fate(i'm not familiar with this game), then from the info i've gathered from Google, there is no importer for this particular mdl filetype, there is however an exporter for Max, which means you can create new models and export them into the required mdl filetype but you cannot edit existing fate models, but you can view them in the "Screwdriver Viewer" that comes in the mini-mod kit.
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Re: Screwdriver .mdl format addon for XSI

Post by Caleb1117 »

You can import emdl's into xsi, they maybe similar, try renaming one then going (in xsi) File>Import>Model
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Re: Screwdriver .mdl format addon for XSI

Post by Commander_Cody771 »

Hmmmm, Ace was right about me modding FATE, but the .emdl is the XSI "version" of a .MDL therefor would not be exported the same way.
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