Making non-transparent water [Solved]

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CressAlbane
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Making non-transparent water [Solved]

Post by CressAlbane »

Hello all. I am interested in making water that is not reflective or refractive and has a texture on top. I've tried setting the alpha values of the refraction and reflection colors to 0 and 255. I've been able to get non-reflecting, non-transparent water - but it came out entirely black. Is there any way to get water to use a texture? I don't think the "Texture" field under the water panel in ZeroEditor changed anything.

I'm going to experiment with OceanMode next. Will post more info.
Last edited by CressAlbane on Sun Jul 14, 2013 3:27 pm, edited 3 times in total.
Noobasaurus
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Re: Making solid water

Post by Noobasaurus »

CressAlbane wrote:solid and has a texture
Why make water then? If it's solid, just make an object. If you're looking to make the properties listed above and a certain property of water, an object could probably do that. What properties of water do you want it to have?
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Re: Making solid water

Post by Marth8880 »

Put it in the freezer lol.



JK.


But seriously, model some invisible collision or something and place it on top of the water or something. I believe GAB used that for his ice on Alzoc 3.
CressAlbane
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Re: Making solid water

Post by CressAlbane »

Sorry, not sure I was specific enough by "solid." Here are the functionalities of water that I want:
- shifting texture
- no collision
- can drown troops
- absorbs laser fire + explosions and gives out a spray

Basically, I want water that doesn't reflect or refract, and has a texture painted on top.
Noobasaurus
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Re: Making non-transparent water

Post by Noobasaurus »

You could still make an object that has those functions. Shifting texture is possible, no collision is possible, to drown troops you could make a damage region, and for the last one you could make the object be a certain material that nothing else uses and therefore you could set the effect to a waterspray. It's the same way you do bloodspray.
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Re: Making non-transparent water

Post by THEWULFMAN »

You need to replace all the water's normal, bump, and specular maps with a blank black texture.
CressAlbane
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Re: Making non-transparent water

Post by CressAlbane »

Well, that just made it so that the water is nothing but the reflected / refracted solid colors (black, but I switched the values to blue, and the water was solid blue). Any other ideas?
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Re: Making non-transparent water

Post by THEWULFMAN »

Just one. Change it all back and just turn water quality down to low. Really is the simplest solution.
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Re: Making non-transparent water

Post by CressAlbane »

Well, I've decided to make a mesh with my desired texture, give it no collision, and place it very slightly above the water.

EDITED FOR THE FUTURE: Note: A limitation of this solution is that the tidal water movement must be reproduced with a Zero Editor animation of the object, which cannot perfectly replicate the effect.
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