Kamino Rain and Water

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

Post Reply
rebel_scum

Kamino Rain and Water

Post by rebel_scum »

Hey, im working on Kamino:Cloning Facility(SWBF2 conversion) and Im wondering how to add the Rain and the Water...or is it even water or moving Terrain? :roll:
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: Kamino Rain and Water

Post by Leviathan »

Off-topic : In case you would not have heard about this Suggestion of my own earlier, then I would greatly suggest having a close look towards the Source Files of the "Kamino : Tipoca City" level being shipped with Star Wars Battlefront Modification Tools, and available through the "[Hard-Drive's letter]\BFBuilder\Assets\Shipped Worlds\Kamino" Directory. Above all, since I assume the exact same Subject must have been tackled into additional Locations, then I would have certainly taken advantage out of phpBB's "Search" Feature before having generated this thread, as it is possibly the fastest and most efficient Means of getting the Responses you might need at any time regarding the conceiving of Projects built for the aimed LucasArts® Product...
rebel_scum

Post by rebel_scum »

Yeah i tried the 'search' and got nothing.
The reason i havnt already checked the shipped Kamino is cuz i dont have any time to work on it till tommorow and was hoping on saving some time asking here.
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Leviathan »

Off-topic : In my opinion, proceeding as I may have described earlier was certainly one of the most Instructive and Suitable Means of learning how to integrate both Rain and Water Regions onto a specified Star Wars Battlefront map, and as the current GameToast sub-forum has frow now on ceased being as much consulted as previously, I am fearing following this Advice is among your only considerable Possibility. On the other hand, now you have talked about the porting of Star Wars Battlefront II levels towards this same LucasArts® Product, I was wondering which exact sorts of Difficulties you might face while completing this Task. Indeed, according to what I may have heard about so far regarding this Process, it seems that specific Regions aren't that properly managed by the ZeroEditor Variant shipped with Star Wars Battlefront Modification Tools, and for that reason, I would have wished obtaining your Opinion about the unexpected troubles encountered with this Mapping Utility while working on a Star Wars Battlefront II-related Project...
rebel_scum

Post by rebel_scum »

tried adding the FX file but it just crashed it

Can someone plz check in there BF2_Mod_tools Kamino, and see if theres anything in the PLN. file cuz i got 0kb in mine and i was wondering if it was just a bug when i DLed it.
thanks
sawyerdk9

Post by sawyerdk9 »

I'm pretty sure the water is indeed water as it is refrenced in the FX. If you just add the FX you also have to make sure there are any other files that need to be added that are refrenced in the FX, such as kam1_water_2 and kam1_water. My .PLN for Kamino is also 0 bytes.
rebel_scum

Post by rebel_scum »

Yeah iv done that and it crashes the map...

dang i dont wanna do planning :(

Thanks

EDIT: YES! got the rain/lightning working plus deathreagon when you fall off the platforms...but the water isnt working....well atleast it doesnt crash anymore.

Thanks
rebel_scum

Post by rebel_scum »

OK, I got the Rain/Lightning and Water working now but with another problem:
Image
Yes I did put in the terrain Detail. Also the lightning flashes inside the building...dunno why
any help would be greatley appreciated.
Thanks
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Leviathan »

Off-topic : Might I know whether other around Environmental Elements inherent to your current Kamino-based Project (Such as the Bad Weather or the Rain, for examples...) are equally occuring inside the Constructions implemented onto this same Star Wars Battlefront level ? If that's the case, then I would suggest having a look and assimilating the Comments and Advices phrased inside local threads comparable to this one, amongst other Locations. On the other hand, if the targetted Contents would not eventually help you that much, then I was wondering whether you would mind supplying me the Source Files associated towards the map you are encountering troubles with, additionally to the Star Wars Battlefront II Resources designed for it you have chosen to wipe out of it to make this Devising to work decently through this LucasArts® Product's Prequel...
rebel_scum

Post by rebel_scum »

It already has rainshadows...and it doesnt rain inside. Just flashes...is there a different type of region for lightning?
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Leviathan »

Off-topic : Chances that it would be functioning like that are indeed rather significant, but as I have not looked into these same Processes that closely, I would once again advise you to open up and study the Internal Structure of a level which is shipping with the exact same Environmental Elements than yours, such as the Kamino map supposed to be included and expanded with Star Wars Battlefront II, amongst other examples. By proceeding so and having a look at the specific Regions which must be integrated onto it, I guess you will sooner or later find out the Solutions you are currently needing, while precising that leading this Checking Out should be completed thanks to the ZeroEditor Variant packed inside Star Wars Battlefront II Modification Tools. Moreover, in case picking up such an Option would not that satisfy you, then I would equally remind you that taking my previous Proposal into account might eventually become worth a try...
rebel_scum

Post by rebel_scum »

Yeah, I am getting sick of Kamino now...Ill give it a try, Iv sorta stopped working on it for a couple days...but its worth a try I guess if that doesnt work Ill take you up on your propsal.
Thanks
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Leviathan »

Off-topic : You are welcome, but since I have never that looked into the Functioning and Implementation of specific Elements onto Star Wars Battlefront levels, I have to warn you that my chances to locate and work out the multiple problems you are currently experiencing while playing the concerned Playable Environment are somewhat restricted, although I have eventually succeeded in achieving the demanded Objectives in almost all the cases I have been implicated towards. However, as I have suggested previously, looking closely forward to the Techniques and Processes having been exploited by the Shipped Star Wars Battlefront II Kamino level could actually become the most Instructive and Effective Means of getting rid off the Issues you may have reported earlier...
rebel_scum

Post by rebel_scum »

Yeah, I dont seem to have much luck....I think ill just upload the datakamino1 and PM you it...Im out of problem solvers.
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Leviathan »

Off-topic : I am in agreeance with this Choice, although I might not succeed in gathering and exploiting enough spare-time Periods in order to study the Star Wars Battlefront-related Resources you will have provided to me within a while, and that's why I would only suggest go on being as much Patient and Hopeful while I will be working on the concerned level, no matter whether I may not finally succeed in locating and wiping the Origins of your actual Problems out of this same Devising that easily and efficiently, even though I have been able to complete this requiring Demand onto different maps having been supplied to me prior to yours...
rebel_scum

Post by rebel_scum »

Thats ok take your time...If you cant find the time to work on it or get it to work its not the end of the world.
Thanks for the offer.
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Leviathan »

Off-topic : I usually depreciate undergoing Failures, no matter whether these ones may be considered as being rather insignificant by other around Users, and that's why I will endeavour in seeking the possible Issues having led to the unexpected Visual Effects you have encountered while trying the aimed Playable Environment out through Star Wars Battlefront. On the other hand, if the reasons having caused them aren't actually matching those I have thought to while reading your precedent messages, then be sure the Time I could need so as to make this map to work decently into the proper LucasArts® Devising might be progressively enhanced, until I either succeed in fixing these problems once for all or I decide to drop out this Demand, which should hopefully not be considered so soon...
Post Reply