N00b-modeler needs help

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Linus

N00b-modeler needs help

Post by Linus »

Hay all!

I've started modeling in SOFTIMAGE|XSI Mod Tool 4.2 and I need some help. :wink: (Penguin helped me out some on MSN but I need more! :wink: )

Here's some pics:

Image

Image

First of all, is it good (I mean the model, I know the texture sucks)? Is it something I should add or delete? :? And, of course
... Could someone with the Foundation fix into the game when it's finnished? :P
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Teancum
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RE: N00b-modeler needs help

Post by Teancum »

Okay Linus, the Leviathan jokes are getting old. It's not cool when you do it every post.
Linus

RE: N00b-modeler needs help

Post by Linus »

'Ey, I think it's cool! And it's not jokes! :x :evil: I do as I want, sir. But I could cut it down.. :P

I didn't think the Admin would be off-topic. :o I thought you would be On-Topic. :shock: :x
pinioncorp

Post by pinioncorp »

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Off-Topic: Admins keep the forums clean, organised and appropriate. Doing a fine job I might add, mind you, Teancum, you've let a few Request threads slip through the gaps (namely these two threads).

On-topic: Thats a strange looking weapon. Almost organic. What sort of projectiles are you thinking of using for it?

Just make sure you remove the polygons (faces) that are not showing, as well as the polygons which aren't necessary. Delete polygons by pressing 'u' and clicking on each polygon. Hide geometry that gets in the way (H to hide selected object / component).

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Remove the red polygons so they all look like the cyan one. Fortunately, that is just as easy as deleting polygons. Select press 'i' on your keyboard and click the edge between the sections. When it goes red, press delete.

Deleting unnessesary polygons and edges also makes it easier to skin the object, as there is less vertexes to worry about.

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User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

Yeah, I've noticed the two XSI threads. XSI requests are little different. Maybe I'll make an Official XSI request thread.
pinioncorp

Post by pinioncorp »

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Yeah, okay. It wasn't really clarified too well in the rules. But I wouldn't let this cat out of the bag, or this forum will suddenly become swamped with:
Generic Gymboids wrote:"Can someone make a tri-droid for xx map"
"I need a Punworcca-116 interstellar sloop for my secret uber-mod"
"Someone make me a AT-OT cos I wont 1 for my map"
"hi can som1 mak Rhad Tarn hes my favorit jedi hes so kewl he has special lightsaber move yeah i wont that too"
etc... (you can tell I had to snoop around Wookieepedia for those, can't you?)

An XSI requests thread would be a good idea to keep all of the modelling ideas in one place.

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Linus

Post by Linus »

So... It looks like this now... Have I done right?
theguarder

Post by theguarder »

You shouldn have deleeted THAT many polygons:p only the unnessecarry XD
Linus

Post by Linus »

Meh... I'm a n00b, remember? :p But it's still kind of good? ;)
pinioncorp

Post by pinioncorp »

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Um, no... You have put it into bounding box mode. Select wireframe mode, from the top right of the active window.

Image

Press 'u' on the keyboard to select polygons, or press 'i' to select edges. Click on the polygons / edges (depeding on which mode you are in) you don't need to select them. Then press 'delete' on your keyboard.

Image

Removing polygons that aren't required improves the performance of the game. If you have 50 players on the map all brandishing this gun, and it has 20 polygons which aren't seen, that is 1,000 polygons which are being processed (well, sort of, but I won't go into the z-buffer) for no apparent reason. And although that isn't a great deal, if every model was like that you would seriously cripple performance.

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Edit: TheGuarder, seeing he's stil got a proper render, its safe to assume he wouldn't delete that many polys. I never thought I would be teaching someone else XSI... I still consider myself a n00b.
Linus

Post by Linus »

Okay, Troops'..

Is it good now? :p
Image
pinioncorp

Post by pinioncorp »

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Thats a nurbs object, isn't it? Image I can't help you with that, it needs to be converted to polygons before you export , and I can't comprehend how many polygons will be created from that little trick...

You got the cylinder bit right; I can't tell from the wireframe the other surfaces. Can you show me a render from that? We have to deal with the nurbs.

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Linus

Post by Linus »

When you say ''Render'' do you mean ''Render View''? :? (Yeh, meesa is n00bish)

Image
Kyross

Post by Kyross »

Most interesting weapon.

I got XSI again the other day, have made some vehicles and a building...I think Ihave more fun making the things than do seeing them in-game. I could export it for you if you're using mod tools, but if remember right mod tools saves in a .exp format that isn't entirely cmpatible with other versions.
Linus

Post by Linus »

Kyross',

Hmm... Do you have MSN? I could add you and hand over the model. And yeah, it is .exp-format... But could it work? ;)
pinioncorp

Post by pinioncorp »

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File > Export > dotXSI...

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Linus

Post by Linus »

Pinioncorp'

How should I do now? :P

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Kyross

Post by Kyross »

Underneath a persons post is a bar with stuff like profile, private message...It also has contact information. Click the MSNM button and it will tell you to add me at [email protected].
pinioncorp

Post by pinioncorp »

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Image

Then this button: Image

Image
:roll:
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Linus

Post by Linus »

Okay, now I have the .xsi-file. So now, Kyross, get online at MSN. :P
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