Model showcase thread Part II

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Caleb1117
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Re: Model showcase thread Part II

Post by Caleb1117 »

Sure, I'd hoped you'd like them.
Canderous and the Mando seem fairly straight forward as far as weighting, or so I hope, FragMe is testing them now.
Carth however could be alot harder.

Are you planing a Mandalorian vs Republic hunt mode?
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Re: Model showcase thread Part II

Post by Maveritchell »

Caleb1117 wrote:Are you planing a Mandalorian vs Republic hunt mode?
SHHH!

Yes, it's one of the hunt modes.
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Re: Model showcase thread Part II

Post by Guest »

could you add both canderous and mandalore, cause mandalore would fit more to the mandalorians
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Re: Model showcase thread Part II

Post by wazmol »

negah wrote:(btw, has anyone noticed he looks like Oliver Kahn, but with black hair :P )
LOL, very true. Great model edit and skin though Caleb!
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Re: Model showcase thread Part II

Post by Silas »

great mandolorian Caleb. I think it should sow up somewhere in the DMI project (preferably as a selectable unit).
I like the skins too, good job. :thumbs:
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Re: Model showcase thread Part II

Post by redgroupclan »

From the last picture its head looks a little small...

Still good mando, Caleb! :thumbs:
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Re: Model showcase thread Part II

Post by xXxINSANITYxXx »

my raft!
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Re: Model showcase thread Part II

Post by Maveritchell »

That looks really nice, nice model and setting.
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Re: Model showcase thread Part II

Post by xXxINSANITYxXx »

yay, thkx, i still have a lot to do like making him stand instead of sit. And add a bunch of passanger seets, which i dont know how to do.
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Re: Model showcase thread Part II

Post by redgroupclan »

Dang, just found out that the models I showed you before arent gonna happen because I had to resize the tga's. If I do release them, they'll be the crappy I thought they were before...
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Re: Model showcase thread Part II

Post by Caleb1117 »

redgroupclan wrote:Dang, just found out that the models I showed you before arent gonna happen because I had to resize the tga's. If I do release them, they'll be the crappy I thought they were before...
All you would have to do to fix that is scale their old UV's so they fit the texture again.
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Re: Model showcase thread Part II

Post by (RAPTOR)BENSTWO{SGT} »

That raft is really neat looking. Is their any way to not have the person crouching in the air? Anyway great job. :P
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Re: Model showcase thread Part II

Post by redgroupclan »

Caleb1117 wrote: All you would have to do to fix that is scale their old UV's so they fit the texture again.
No that still wont work. I know I could do that, but the fact of the matter is that it cut of some of the tgas. Like say I have brown metal plates with a green vertical bar on the right and left side. I resize it, now the green bars are gone and now theres only the brown metal plates.
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Re: Model showcase thread Part II

Post by RepSharpshooter »

Well don't cut the tgas, just stretch/shrink them. They'll come out the same ingame. For those of you who don't understand uv coordinates, it's all relative to the bitmap. Typically it's between 0 to 1 in the U and 0 to 1 in the V. It doesn't matter how big, what aspect ratio etc. 0,0 will ALWAYS be the bottom left, and 1,1 will ALWAYS be the top right of the texture. If I had a 1324x6849 texture, I could scale it to 256x256 and it would look the same, except for pixelation.
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Re: Model showcase thread Part II

Post by redgroupclan »

*sigh*
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Re: Model showcase thread Part II

Post by CaptainOrdo »

is it possible to add the LAAT/i passenger view(the standing one) but make it drivable
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Re: Model showcase thread Part II

Post by xXxINSANITYxXx »

ok guys! , finaly almost half way finished *whew*(whipes sweat off forhead), now introducing my mach10 speeder!!! TADA!

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Re: Model showcase thread Part II

Post by wazmol »

Hey, thats a cool model there, great work.
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Re: Model showcase thread Part II

Post by MandeRek »

Wow!! Looks great indeed, good work ;)
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Re: Model showcase thread Part II

Post by Guest »

hey, looks nice, which era does it belong to?

btw i stopped trying to get my lambda shuttle ingame and deleted all the files, so if you want feel free to do with it whatever you want, the link is posted a couple of posts above
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