Changing fire points and pilot position on a model VIA odf?

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General_Nate
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Changing fire points and pilot position on a model VIA odf?

Post by General_Nate »

Alright. Since no one is answering my request, I thought of a different tactic to get the fire points and pilot in the right spot.

I need to do this, because I can't get XSI Mod Tool to work, and have to make due with Milkshape + Bconstructer. And Bconstructer can't handle Hard points.

I think I remember some kind of fire point offset in a weapon ODF, and pilot position offset in a vehicle ODF somewhere. Am I dreaming? Is there a way to offset the said things?

If not, is there another way? I know I can use the 0,0,0 point, but most (all) of my vehicles and such can't use that point.

Thank you for any and all replies. :thumbs:
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Re: Changing fire points and pilot position on a model VIA o

Post by DarthD.U.C.K. »

you can offset the firepoint of a weapon with "FirePointOffset = "x,y,z"" if i remember correctly
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General_Nate
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Re: Changing fire points and pilot position on a model VIA o

Post by General_Nate »

DarthD.U.C.K. wrote:you can offset the firepoint of a weapon with "FirePointOffset = "x,y,z"" if i remember correctly
Just so I don't get confused, is that in the weapon ODF, or vehicle?

Thank you!
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Re: Changing fire points and pilot position on a model VIA o

Post by CT-26-6958_Hevy »

In the Vehicle's ODF i think.
WEAPONSECTION = "1"
WeaponName = "cis_weap_fly_hyena_cannon"
WeaponAmmo = "0"

AimerNodeName = "hp_fire_center_l"
AimerPitchLimits = "-90.0 90.0"
AimerYawLimits = "-90.0 90.0"
FirePointOffset = "x,y,z"

Hope thats right!
If not, correct me =)
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Re: Changing fire points and pilot position on a model VIA o

Post by Darth_Spiderpig »

CT-26-6958_Hevy wrote:

Code: Select all

WEAPONSECTION = "1"
WeaponName = "cis_weap_fly_hyena_cannon"
WeaponAmmo = "0"

AimerNodeName = "hp_fire_center_l"
AimerPitchLimits = "-90.0 90.0"
AimerYawLimits = "-90.0 90.0"
[color=#FF0000]FirePointOffset = "x,y,z[/color]"
:o STOLEN FROM D.U.C.K.!!! :o
Hidden/Spoiler:
No offense though. :P
Seriousely now, x y and z would stand for coordinates, so 0,0,0 would ba at the center.

Mess around with them and see what you get.
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Re: Changing fire points and pilot position on a model VIA o

Post by DarthD.U.C.K. »

lol :P
the firepointoffset doesnt work on vehicles, only on unitweapons
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Re: Changing fire points and pilot position on a model VIA o

Post by General_Nate »

DarthD.U.C.K. wrote:lol :P
the firepointoffset doesnt work on vehicles, only on unitweapons
Dang it.... No wonder I was having trouble getting it to work....
Well, I guess it's back to begging... :cry:

But, what about the pilot position?
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