Gametoast Admins

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Fierfek
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Gametoast Admins

Post by Fierfek »

Okay, I decided to record here the first post of each admin. I will post the link for the topic, then the post itself. Should be fun. :D

Okay, first post of Teancum:
Hidden/Spoiler:
http://www.gametoast.com/forums/viewtop ... f=1&t=1713
September 7, 2005
[quote="Teancum"]I'm having this problem too.[/quote]
Note - This topic has the first triple-post I've ever seen - by Era of Desann!
Guru:
Hidden/Spoiler:
http://www.gametoast.com/forums/viewtop ... t=1&p=1#p1
October 20, 2000
[quote="Guru"]Just so everyone knows this site will be the stomping grounds for Sub and I to give you our releases for Star Wars Battlefront. We figured one central location to provide faq, give files and trade mini-mod views would make our job easier. Thanks for coming.[/quote]
EraOfDesann:
Hidden/Spoiler:
http://www.gametoast.com/forums/viewtop ... 6&start=20
[quote="EraofDesann"]Feels like they're on a cruiser! Be sure to add medical droids and ammo droids. Also if you want to get rid of that orange tint do this:

1) Go the World Sky File.

2) Right underneath sky info it should have a paragraph of words and numbers like:

ObjectVisibility(40.000000, 80.000000, 1600.000000);
FogColor(252, 252, 252);
FogRange(0.000000, 3000.000000);
NearSceneRange(50.0, 220.0, 60.0, 300.0);
FarSceneRange(0.000000, 0.0);

3) Put two slashes // in front of

ObjectVisibility
AmbientColor
TopDirectionalAmbientColor
BottomDirectionalAmbientColor
CharacterAmbientColor
VehicleAmbientColor

4) Save the changes you made.

5) Clean and munge. Test the level and everything should no longer have an orange tint.

Hope this helps! Good job with the map! Maybe just make it bigger and add more unit choices and it'll be even better!
[/quote]
Note: Gametoast must not have had the double-post rule back then - this topic has triple-post too!
Penguin:
Hidden/Spoiler:
http://www.gametoast.com/forums/viewtop ... 674#p56674
[quote="Penguin"]for gunships, go into your LUA file and add this

SetMemoryPoolSize("CommandFlyer", X)

X = number of gunships



PS: i have a capital ship in my geonossis, map, but becouse AI don't land, place the CP on the ground below the ship, and place half the spawn paths in the ship and half on the ground
[/quote]
And Maveritchell:
Hidden/Spoiler:
http://www.gametoast.com/forums/viewtop ... 79#p109579
[quote="Maveritchell"]The Battle of Bakura was won, but unbeknowst to the Alliance, the GALACTIC EMPIRE had more to fight for at Bakura than just an ally.
The Empire had recently discovered the lineage of the original clone template for their IMPERIAL ARMY. In an effort to restore their army to its original glory, the Empire had recruited the only unadultered clone of the prime host, a bounty hunter by the name of BOBA FETT.
Under the guidance of Fett and with rediscovered cloning hardware, the Empire had constructed an installation on a remote island in the oceans of the temperate planet of BAKURA.
When Alliance command learned of this operation, they sent a handful of their finest pilots under the command of Jedi Knight LUKE SKYWALKER to conduct a swift strike to remove this looming threat. On the backs of this ROGUE SQUADRON fell the responsibility to maintain the fragile peace that the Alliance had only so recently achieved...


Hello there, I'm new- as you may notice by my post count. I've been following this forum for nearly a month, learning bit-by-bit the ins-and-outs of BF2 modding. By no stretch of the imagination am I any more than a novice, but everyone has to have a first map, and this is mine.
As the introduction states, this is set on Bakura with the Imperials and a Rogue-Squadron-led Rebel force. The map is a large map, with a dormant volcano in the center. It will be dominated by anyone in control of a means of moving around quickly, and as a result, there are flying vehicles for both sides, speeders aplenty, and some sabretanks as a neutral spawn. Additionaly, each side has a jettrooper class (with enhanced flight power.) The heroes are Boba Fett and Luke Skywalker, and I plan on releasing an Alpha version to be tested by any GTers with interest as soon as I work out some appearance issues.
More pictures to follow:
Image

The idea is obviously feedback, so for starters, any comments on the idea or suggestions for implementation into the level are appreciated.[/quote]
Note - This must be Mav's first map!
Okay, that's all the current admins. I'm pretty sure these are their first posts, if they are not, then tell me.

Okay, thanks GT'ers!
Last edited by Fierfek on Sun Jul 26, 2009 10:45 pm, edited 1 time in total.
-_-
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Re: Gametoast Admins

Post by -_- »

Really?
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Fierfek
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Re: Gametoast Admins

Post by Fierfek »

-_- wrote:Really?
I think so.
-_-
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Posts: 2678
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Re: Gametoast Admins

Post by -_- »

Fierfek wrote:
-_- wrote:Really?
I think so.
It was more of a "Are you so bored that you have to post something like this?"
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