Munge error?

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
linksith
Command Sergeant Major
Command Sergeant Major
Posts: 284
Joined: Mon Jul 12, 2010 12:19 pm
Projects :: Waaay too many projects
Games I'm Playing :: too many
xbox live or psn: me has no xbox
Location: looking for a wifi connection

Munge error?

Post by linksith »

My computer was taking literally all day to not finish munging. So I decided to put the data folder on my flash drive and take it to another computer and munge it. It gave me this...
Hidden/Spoiler:
Common\munge PC
Moding was unexpected at this time.
Munging addme.lua...done.
Copying files to Battlefront II directory:
"C:\Program Files\LucasArts\Star Wars Battlefront II\GameData"
Addon dir exists, continuing...
Creating mod dir "CWG" dir in addon dir...done.
Copying addme.script to mod dir...done
Copying "mission.lvl" to modDir\data\_LVL_PC\...done
Copying "core.lvl" to modDir\data\_LVL_PC\...done
Copying "CWG" to modDir\data\_LVL_PC\...done
Copying "SIDE" to modDir\data\_LVL_PC\...done
Munge process finished
No notepad opened or anything, but the wierdest part was the folder size was 2 MB instead of the usual 90 MB or more. So I did the same thing except I came to the computer I would usually do my munging on, and it gave me the same thing! :eek: I tried cleaning it both ways but nothing changed. So I decided to see what it was like in-game only to find that it had no CP's. I then decided to try munging using the origional folder and it froze and did nothing more than giving me this...
Hidden/Spoiler:
Common\munge PC
Copying premunged files from MUNGED...
21 File(s) copied
Copying premunged files from MUNGED\PC...
Munging com_1st_weap_inf_torpedo.odf
Munging com_bldg_controlzone.odf
Munging com_bldg_controlzone_CTF.odf

blah blah blah blah blah
blah blah blah
blah blah blah blah
blah blah blah

Munging vent.odf
Munging whitelight.odf
Munging whitelight_nocone.odf
Done
_ReduceShadowMesh: reduced edge count from 1248 to 1206
_ReduceShadowMesh: reduced edge count from 1664 to 1660
_ReduceShadowMesh: reduced edge count from 66 to 64
... Exporting hard skinned
_ReduceShadowMesh: reduced edge count from 1176 to 854
_ReduceShadowMesh: reduced edge count from 276 to 140
_ReduceShadowMesh: reduced edge count from 330 to 224
_ReduceShadowMesh: reduced edge count from 330 to 224
_CreateShadowMesh(lod:0): created hires shadow (338 verts 1442 edges)
cis_cap_fedcruiser_dome has 361 vertices and no collision geometry - using normal geometry
cis_fedcruiser_commandroom_SG_blender_dam1 has 843 vertices and no collision geometry - using normal geometry
cis_fedcruiser_commandroom_SG_prop has 216 vertices and no collision geometry - using normal geometry
cis_fedcruiser_commandroom_SG_tank has 26 vertices and no collision geometry - using normal geometry
_ReduceShadowMesh: reduced edge count from 620 to 570
_ReduceShadowMesh: reduced edge count from 474 to 442
... Exporting hard skinned
_ReduceShadowMesh: reduced edge count from 132 to 72
_ReduceShadowMesh: reduced edge count from 132 to 72
_ReduceShadowMesh: reduced edge count from 36 to 24
_ReduceShadowMesh: reduced edge count from 132 to 72
_ReduceShadowMesh: reduced edge count from 36 to 24
_CreateShadowMesh(lod:0): created hires shadow (88 verts 264 edges)
... Exporting hard skinned
_ReduceShadowMesh: reduced edge count from 132 to 72
_ReduceShadowMesh: reduced edge count from 132 to 72
_ReduceShadowMesh: reduced edge count from 36 to 24
_ReduceShadowMesh: reduced edge count from 132 to 72
_ReduceShadowMesh: reduced edge count from 36 to 24
_CreateShadowMesh(lod:0): created hires shadow (88 verts 264 edges)
The hidden part shown above was too long so I cut it up (as you can probably tell :mrgreen: ). If you wanted the full report just let me know, I will email, pm, or do whatever you need to get it.

I removed the skydome, added a custom-made object, added the space "sky" folder, and added the space sky file (I obviously renamed the three letters to my mod letters). I stopped the munge process because I needed to shut down the computer and I didn't want dad getting mad that the computer was on. Can anyone help me solve this problem? I would highly appreciate any help. Thanks.
User avatar
Firefang
Major
Major
Posts: 518
Joined: Mon Nov 15, 2010 8:55 pm
Location: California

Re: Munge error?

Post by Firefang »

It probably froze on the custom object. Sometimes when you are munging a custom object, it can take a long time to compile it.
User avatar
linksith
Command Sergeant Major
Command Sergeant Major
Posts: 284
Joined: Mon Jul 12, 2010 12:19 pm
Projects :: Waaay too many projects
Games I'm Playing :: too many
xbox live or psn: me has no xbox
Location: looking for a wifi connection

Re: Munge error?

Post by linksith »

The custom object is only 63 KB so I don't think that it is the problem.
Post Reply