Unit Paving

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swbfdarthy
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Unit Paving

Post by swbfdarthy »

Wow, a topic that wasn't in the Help topic. Big problem, lol.

Okay, I have made a map that has raised platforms, but the AI keep falling off of the platforms. I need help on how to place AI Boundaries.

I have looked around for a topic concerning this, but could not find one. Please help.(used the very nice translation sry for my bad sentences)

thank you for the replies and I will check out that tut.
(wow I didnt double post lol)
Last edited by swbfdarthy on Tue Aug 12, 2008 3:53 pm, edited 4 times in total.
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Teancum
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Re: Unit Paving

Post by Teancum »

I don't understand what you need. Please type in clear sentences.
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Fluffy_the_ic
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Re: Unit Paving

Post by Fluffy_the_ic »

I think he needs help with AI pathing...
PhantoM

Re: Unit Paving

Post by PhantoM »

wow a topic that isnt Help big prob lol. TRANSLATION: Wow, a topic that wasn't in the Help topic. Big problem, lol.

ok I have made a map that has raised platforms but the ai keep falling off so iI need to unit pave TRANSLATION: Okay, I have made a map that has raised platforms, but the AI keep falling off of the platforms. I need help on how to place AI Boundaries.

I have looked around for some help but there is none (that I could find) so I would realy like someone to give me some help. TRANSLATION: I have looked around for a topic concerning this, but could not find one. Please help.

So basically, he needs to figure out how to place AI Boundaries.
I hope this translation helped.
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Re: Unit Paving

Post by obiboba3po »

lol a translation :lol: (Teancum, you should hire phantom to translate everybodies weird help problems :lol: ) anyways, heres a great tut http://www.gametoast.com/forums/viewtop ... ng#p239974
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Re: Unit Paving

Post by Fluffy_the_ic »

No, I think he means; lawl, this topic is the first in a while that isn't called something like "HEP MEH! I HAV DA UBER MEGA PROBLEM!"
On-topic: Boundries aren't my strong point, nothing is, lawl but you really only have to (in ZE) go to the boundries tab, click "New boundrie" and make the box around where they are falling off... wait. that wouldn't work, unless you can make boundries with no ends.
Pathing is a whole different story. I have no idea how it works.
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Re: Unit Paving

Post by Caleb1117 »

Fluffy_the_ic wrote:No, I think he means; lawl, this topic is the first in a while that isn't called something like "HEP MEH! I HAV DA UBER MEGA PROBLEM!"
On-topic: Boundries aren't my strong point, nothing is, lawl but you really only have to (in ZE) go to the boundries tab, click "New boundrie" and make the box around where they are falling off... wait. that wouldn't work, unless you can make boundries with no ends.
Pathing is a whole different story. I have no idea how it works.
You mean Barriers right, cause boundaries mean nothing to AI.
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Re: Unit Paving

Post by Teancum »

It's better to just teach planning in this case. Because if AI get pushed out of barriers they'll act dumb, but if AI have a planning hub nearby they'll go for it no matter whether they're near a ledge or not (assuming they're not in a fight)
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