This is the strangest thing I've ever seen. I took the remote terminal odf (for using turrets in space maps), and created a new one using that and a plain ol console msh. I then edited out the lines:
PilotPosition = "hp_active"
PilotAnimation = "drive"
IsPilotExposed = "1"
because the msh has no position for my character (this is fine, as it is a single player map). I then took an autoturret odf, commented out the line
RespawnTime = "120"
changed the pilottype to remote, and had it linked to my terminal. When I munged and tested, it worked great...until the turret was destroyed. The camera snaps back to my position, but it's at an angle that looks like it is the beginning of the death swivel camera trick. The problem is that it just hangs there indefinately. It doesn't swivel down to look at me, and I'm pretty sure my character is still inside the terminal vehicle. The map still functions fine (it's not a freeze or crash or anything), but I can't get out, I can't move or take action...all I can do is respawn. Has anyone encountered this kind of problem before?
Stuck in a remote terminal
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- jangoisbaddest
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Stuck in a remote terminal
Last edited by jangoisbaddest on Mon Jun 22, 2009 3:17 pm, edited 1 time in total.
- Maveritchell
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Re: Stuck in a remote terminal
Your remotely-controlled anything needs to have pilottype = "remote."
- jangoisbaddest
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Re: Stuck in a remote terminal
Oh, actually that is a typo. My post stated that I commented out the pilottype line, when in fact I just changed it to "remote." The thing that puzzles me is that it works just fine - shoots ok and everything - until it is destroyed. I can even leave BEFORE destruction, again with no problems.Maveritchell wrote:Your remotely-controlled anything needs to have pilottype = "remote."
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Xavious
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Re: Stuck in a remote terminal
Try putting this line back in and testing. I get the feeling that might be the problem, seeing as it's the only difference between your remote turret and the default remote turret.jangoisbaddest wrote:RespawnTime = "120"
- jangoisbaddest
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Re: Stuck in a remote terminal
Already tried that, but it was a good suggestion.Xavious wrote:Try putting this line back in and testing. I get the feeling that might be the problem, seeing as it's the only difference between your remote turret and the default remote turret.jangoisbaddest wrote:RespawnTime = "120"
Never mind, folks. I'm tired of messing around with the ODF. I just implemented a callback workaround and it works just great. I guess we'll never know why this happened. XD
