I hace a couple questions about making addon meshes.
1> Do they have to be made in XSI, or could they be made in blender which is what im fluent with.
2> can someone post the names of all the bones, especially those on the shoulder.
Thanks in advance.
Skeleton/Addon meshes
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THEWULFMAN
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Re: Skeleton/Addon meshes
1. they can be mad ein blender too but because all bones are rotated differently it will take some time to give the addonmesh the proper rotation and translation. in xsi you place it directly on the bones and get pefect rotations etc.
2. SEARCHING works with the word bone too!
2. SEARCHING works with the word bone too!
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THEWULFMAN
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Re: Skeleton/Addon meshes
i searched in the msh file itself to find the bones, but i was wondering if someone could make a picture of the skeleton in xsi, so i can see where each bone is.
thanks in advance
thanks in advance
- DarthD.U.C.K.
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Re: Skeleton/Addon meshes
here you can find some. check the all_pilot pictures
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THEWULFMAN
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Re: Skeleton/Addon meshes
Okay, thats goos, one last thing, which bones are the one on the shoulder?
- DarthD.U.C.K.
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Re: Skeleton/Addon meshes
the clavicles, they are called just like the real bones
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THEWULFMAN
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Re: Skeleton/Addon meshes
I had a feeling, thanks D.U.C.K., you seem to be the guy to talk to about skeleton/animations and stuff like that, for sure!
