SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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IndianaJoe
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Re: SWBF Series Model Showcase Thread v4.0

Post by IndianaJoe »

wow, amazing work
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sampip
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Re: SWBF Series Model Showcase Thread v4.0

Post by sampip »

Yeah, that looks amazing! Just as a side question - by one piece of geometry do you mean merging the polies or creating it out of one shape?
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Re: SWBF Series Model Showcase Thread v4.0

Post by ForceMaster »

Thanks to all for your coments about the ships. Yes is for an WIP, after the Teth map, of course. :wink:
FragMe! wrote: Image
:eek: Wow man! really impresive!
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Re: SWBF Series Model Showcase Thread v4.0

Post by Delta-1035 »

@CodaRez:Looks very well done, more accurate. :thumbs:

@sampip: Is that really your frist vehicle? Most impressive. :)

@FragMe!: Looks...excellent! :shock:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Darth_Spiderpig »

The AT-AP anims are really good, but for me it seems to move too fast. :?
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Re: SWBF Series Model Showcase Thread v4.0

Post by ANDEWEGET »

@sampip, i think he means creating it out of one object. You can achieve that by extruding components(edges, polies) or just create a cube with more subdivisions... The last one is more the "beginner way", but imo extruding is a lot easier and funnier :D
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Re: SWBF Series Model Showcase Thread v4.0

Post by FragMe! »

yes that is basically what i meant, oh and don't forget my favorite, boolean difference :D

@D_S ah it may be fast but by the magic of odf parameters I can slow it down, still working on what it's speed should be. max speed for an ATST is 90 max for ATAP is 60 so it does move at a good pace.
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Re: SWBF Series Model Showcase Thread v4.0

Post by Darth_Spiderpig »

FragMe! wrote:@D_S ah it may be fast but by the magic of odf parameters I can slow it down
Yay, all hail to the magic odf parameters. :thumbs:


FragMe! wrote:max speed for an ATST is 90 max for ATAP is 60
With max do you mean boost or regular forward speed?
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Re: SWBF Series Model Showcase Thread v4.0

Post by Delta-1035 »

Darth_Spiderpig wrote:
FragMe! wrote:max speed for an ATST is 90 max for ATAP is 60
With max do you mean boost or regular forward speed?
If it's "max" i think he means boost.
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Re: SWBF Series Model Showcase Thread v4.0

Post by ForceMaster »

BTL B Y Wing (From clone wars 3d)

Image

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It need more work on texture.
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Re: SWBF Series Model Showcase Thread v4.0

Post by JadenWolf32 »

Cool :D , altought it still needs its front cannons :( !
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Re: SWBF Series Model Showcase Thread v4.0

Post by IndianaJoe »

good work :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by YouJediJunkie »

Back in action with a simple model (probably gonna do more advanced projects later on).

Texture partly photosourced, took some picture from the (brilliant) CGtextures. :spam:
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Re: SWBF Series Model Showcase Thread v4.0

Post by swado95 »

This is my first time using XSI I did use milkshape a little before. The poly gon count might be to high I don't know though. Well here my gun.

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Re: SWBF Series Model Showcase Thread v4.0

Post by Deviss »

swado95 wrote:This is my first time using XSI I did use milkshape a little before. The poly gon count might be to high I don't know though. Well here my gun.

wire
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wow nice mando pistol :wink:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Battlefiler »

ForceMaster wrote:
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BTL B Y Wing (From clone wars 3d)

Image

Image

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Image

Image

It need more work on texture.
wow :eek: :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by Fluffy_the_ic »

swado95 wrote:This is my first time using XSI I did use milkshape a little before. The poly gon count might be to high I don't know though. Well here my gun.

wire
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Nice gun, though the poly count would kill BFII pretty much on the spot.
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Re: SWBF Series Model Showcase Thread v4.0

Post by ANDEWEGET »

@yjj
<insertsomethinglikelessismorehere>
Nice to see you back in action ;)

@FM
Nice model, you could delete some polies, though. For example at the jet/engine front things and the round thingy at the cockpit.
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Re: SWBF Series Model Showcase Thread v4.0

Post by sampip »

Extruding to me is a word of jibberish :lol: (although I will search it) - I will just use sub-divisions, it's not too hard and (I'm guessing) it's a bit easier.
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Re: SWBF Series Model Showcase Thread v4.0

Post by ForceMaster »

Update to REP y wing
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Ingame Pics.
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Variation for Anakin's ywing
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The two models:
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For TCW MAPS! :runaway: :D
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