Ep.2 Geonosis Offensive FINAL (GAMETOAST TRIBUTE)
Moderator: Moderators
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Stager00
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Wadi
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Wadi
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yodaminch
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EmperorDonkey
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Stager00
The final is coming along, but a bit behind schedule. Lord-Bandu made an interesting offer, and Id like to wait and see if he is serious before I send out another. Hopefully before the night is through I can have it together.
I have tinkered around with Locals in the map(Jedi-Geonosians)...Not sure what ratio will make it in the Final though.
The reason the spawn points are disabled in the Cap ships is to keep the entire AI armies from spawning there and getting jumbled up before they can all fly out. The only solution I could find was spawning limited from Gunships.
On another Note..."Ep.3 Utapau" is moving nicely too. I've included some animation in that one(gunships dropping off and providing support)..it might be interesting. Its moving along into the "brutal" range like Geonosis did.
EDIT: Ill provide optional download links to V1.4for those who still cant download it later today.
I have tinkered around with Locals in the map(Jedi-Geonosians)...Not sure what ratio will make it in the Final though.
The reason the spawn points are disabled in the Cap ships is to keep the entire AI armies from spawning there and getting jumbled up before they can all fly out. The only solution I could find was spawning limited from Gunships.
On another Note..."Ep.3 Utapau" is moving nicely too. I've included some animation in that one(gunships dropping off and providing support)..it might be interesting. Its moving along into the "brutal" range like Geonosis did.
EDIT: Ill provide optional download links to V1.4for those who still cant download it later today.
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Darkwedge
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Wadi
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EmperorDonkey
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
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Stager00
Im working on it. Im haveing a serious problem with my Zeroedit, been fighting it for two days now. For some reason..the SAVE feature stopped working(as odd as that sounds). I can load up a map...make my changes..save it...and when i reload..its back the way it was. Ive tried everything.
Im uninstalling the mod tools now..and about to re-install. Hoping that will fix it.
Im uninstalling the mod tools now..and about to re-install. Hoping that will fix it.
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Stager00
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Lord-Bandu
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Stager00
Ok..almost back to where I was.
Added: Sith Lord for CIS (generic..for balance)
Shields for cap ships
Mega turrets
Generic jedi running around
Geonosians
Astromech droids in ships
More ordinance effects(rumble....etc)
Better AI pathing
more equipement on the field
DOUBLED..almost tripled UNITS ON Field with unlimited reinforcements(my PC handles it fine...but may need to BETA test the perfromance on that, were talking 350 units on field!)
I was told that there couldnt be more than 64 per side...but after looking at some of the XL scripts from the shipped game...it was obvious that there were 80-120 per side on some maps...so now we have 150 per side plus locals.
Im going to have to re-beta the whole 300 units thing to see if it can run on the average PC. Ive had to up the flyers MEM pools to keep up with them. Ill post a BETA link likely late tonight(NOT FINAL..just a temp test of performance).
a few new screens...not much yet ---
http://www.savefile.com/files/6643459
Added: Sith Lord for CIS (generic..for balance)
Shields for cap ships
Mega turrets
Generic jedi running around
Geonosians
Astromech droids in ships
More ordinance effects(rumble....etc)
Better AI pathing
more equipement on the field
DOUBLED..almost tripled UNITS ON Field with unlimited reinforcements(my PC handles it fine...but may need to BETA test the perfromance on that, were talking 350 units on field!)
I was told that there couldnt be more than 64 per side...but after looking at some of the XL scripts from the shipped game...it was obvious that there were 80-120 per side on some maps...so now we have 150 per side plus locals.
Im going to have to re-beta the whole 300 units thing to see if it can run on the average PC. Ive had to up the flyers MEM pools to keep up with them. Ill post a BETA link likely late tonight(NOT FINAL..just a temp test of performance).
a few new screens...not much yet ---
http://www.savefile.com/files/6643459
Last edited by Stager00 on Thu Mar 30, 2006 1:36 am, edited 1 time in total.
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plokoon761
- Master Sergeant

- Posts: 165
- Joined: Sun Mar 19, 2006 3:49 pm
- Projects :: No Mod project currently.
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Stager00
Okay, Im uploading V1.5 now. Lots of improvements. This is NOT final yet, as I lost my data in a zeroeditor crash and Im having to backtrack.
This map has a HUGE amount of things going on...the unit count is unbelievable. What I need is for some to download and try this map on various machines to test for performance problems with this much battle action(VERY INTENSE). I wont be putting this version on the first page yet, as I need sort of "BETA" testing on the performance side.
If possible..please post how it runs(performance-wise) and what machine specs you are running with.
v1.5 http://www.savefile.com/files/5109918
Added Geonosians
Added Generic Jedi
Added Sith Lord for CIS
Added Auto-Turrets
Improved AI planning
Fixed mini-map
Added Vehicles to battlefield
Unlimited re-enforcements(in this version only)
Almost trippled the UNIT count...An unprecedented amount of Units present on the field now. Thus the need for testing on various computers.
And thanks for your support of this project everyone!
This map has a HUGE amount of things going on...the unit count is unbelievable. What I need is for some to download and try this map on various machines to test for performance problems with this much battle action(VERY INTENSE). I wont be putting this version on the first page yet, as I need sort of "BETA" testing on the performance side.
If possible..please post how it runs(performance-wise) and what machine specs you are running with.
v1.5 http://www.savefile.com/files/5109918
Added Geonosians
Added Generic Jedi
Added Sith Lord for CIS
Added Auto-Turrets
Improved AI planning
Fixed mini-map
Added Vehicles to battlefield
Unlimited re-enforcements(in this version only)
Almost trippled the UNIT count...An unprecedented amount of Units present on the field now. Thus the need for testing on various computers.
And thanks for your support of this project everyone!
