So, I'll be testing quite a bit tonight and tomorrow and will likely have a final release for you all this weekend!
Nelvaan: Village FINAL
Moderator: Moderators
- squipple
- 1st Lieutenant

- Posts: 420
- Joined: Tue Jun 28, 2005 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
-
Elmo
- Field Commander

- Posts: 962
- Joined: Wed Nov 08, 2006 5:13 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
Protector_Pulch
Elmo is addressing a very interesting point...when people have to decide: "Shall I download Nelvaan: Villagle or Rends' Mos Eisley?", they'll likely decided to have Mos Eisley, because it's simply a much bigger project (compared to your one). So I'd recommend that you postpone your release to next weekend, when the "Mos Eisley" hype is hopefully over yet. You could use the time till next weekend to produce some teaser for your map or to begin a new project. It's your choice.
- squipple
- 1st Lieutenant

- Posts: 420
- Joined: Tue Jun 28, 2005 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
-
Protector_Pulch
- Epena
- Old School Staff
- Posts: 1176
- Joined: Fri Oct 21, 2005 2:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
Elmo
- Field Commander

- Posts: 962
- Joined: Wed Nov 08, 2006 5:13 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
JabbaLovesLava
- Sith

- Posts: 1396
- Joined: Tue Jun 07, 2005 11:50 am
- squipple
- 1st Lieutenant

- Posts: 420
- Joined: Tue Jun 28, 2005 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
- squipple
- 1st Lieutenant

- Posts: 420
- Joined: Tue Jun 28, 2005 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
- Epena
- Old School Staff
- Posts: 1176
- Joined: Fri Oct 21, 2005 2:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Moonwolf=SotG=
- Private First Class
- Posts: 78
- Joined: Wed Oct 25, 2006 9:23 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Deventer, Holland
- Contact:
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
Ok, I played this map and I have to say this is one of the most professionally made mods ever done 
I do have a couple of suggestions:
1)Make Nelvaans more aggresive
2)Give the Nelvaans more ammo (espcially for hunt)
3)Retexture those mats and masks and tables, etc. They don't blend in with the buildings very well. They just don't have an shadows or any depth to them
I do have a couple of suggestions:
1)Make Nelvaans more aggresive
2)Give the Nelvaans more ammo (espcially for hunt)
3)Retexture those mats and masks and tables, etc. They don't blend in with the buildings very well. They just don't have an shadows or any depth to them
- squipple
- 1st Lieutenant

- Posts: 420
- Joined: Tue Jun 28, 2005 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
Thanks for the praise.
Your suggestions should've been made when I had the beta out, it was out for a long time. This is a final version. Nothing will be changed.
But, regardless, here's responses.
1. Do you got a way to make em more agressive? Nothing I tried worked. I tried adjusting setTeamAgressiveness with no result.
2. I did much testing and determined it was pretty even in hunt with the amount of ammo you have, plus you have health/ammo refills. Just get better at throwing spears
3. the masks, rugs, and tapestries were made with direct reference to the Clone Wars cartoons. Compare for yourself.
Your suggestions should've been made when I had the beta out, it was out for a long time. This is a final version. Nothing will be changed.
But, regardless, here's responses.
1. Do you got a way to make em more agressive? Nothing I tried worked. I tried adjusting setTeamAgressiveness with no result.
2. I did much testing and determined it was pretty even in hunt with the amount of ammo you have, plus you have health/ammo refills. Just get better at throwing spears
3. the masks, rugs, and tapestries were made with direct reference to the Clone Wars cartoons. Compare for yourself.
- Insaniac
- Recruit Womprat Killer
- Posts: 9
- Joined: Fri Apr 21, 2006 2:36 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Great map. Visually, the map is fantastic. The modeling and skinning work is superb, with absolutely no flaws. You stayed very true to the source material, too, which is awesome (nice job with the items and such from the cartoon). I really like the new Jedi, also, and Force Heat was a very cool idea that worked out great. My only gripe would be the fact that Force Heat doesn't seem to do much to the other heroes in Assault mode. Not too big a deal, though. On the whole, one of the best and most "professional" of the many maps I've played. Definitely a favorite.
- squipple
- 1st Lieutenant

- Posts: 420
- Joined: Tue Jun 28, 2005 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
