RELEASED!!!: Elite Forces Mod!

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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Kaos4
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Announcing: Elite Forces

Post by Kaos4 »

I think you should just change 2 things on the clone side. Make the regular clone trooper an ep 3 trooper, and give the clone with the chain gun the other purple snow clone skin.
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Announcing: Elite Forces

Post by Delta_57_Dash »

uhm... A: the regular clone trooper becoming a ep 3 clone, no, b/c these are ELITE sides, not regular sides, and B: giving the commander the snow clone skin, no, I prefer the red ARC

fruity, Ill look into it.
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Announcing: Elite Forces

Post by Delta_57_Dash »

Ok, update, Fruity, I used the model, works WONDERFULLY. Also, does no one have ANY comments?
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Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Announcing: Elite Fo

Post by EraOfDesann »

Delta_57_Dash wrote:Ok, update, Fruity, I used the model, works WONDERFULLY. Also, does no one have ANY comments?


You could make the Magna Guard an actual downloadable unit and could simply rename it to an IBC Melee Droid. Maybe a new skin...Anyway, I think they'd make a really nice unit and I had a fun time playing as it.
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Announcing: Elit

Post by Delta_57_Dash »

I don't get what your saying... :?
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Announcing: Elit

Post by Leviathan »

If I understand properly, Era' would like to make the MagnaGuard available as a playable unit, and he also wish to re-localize it... :|
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Announcing: Elit

Post by Delta_57_Dash »

uhm... It IS a playable unit :?

If he's asking for the Assets, I plan to release those after my 1.0 version :P
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Announcing: Elit

Post by Teancum »

Hey Delta, is it cool that I use some of these skins for my maps?

BTW, clever -- using the IG-88 droid as a magnaguard.
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Announcing: Elit

Post by Delta_57_Dash »

sure go ahead... none of em are special, they were made public @ one point or another :?
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Announcing: Elit

Post by TheTao »

I love the whole thing... except the Clone Pilot's gun. It's ludicrous.
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Announcing: Elit

Post by Delta_57_Dash »

the clone pilots gun is an ARC repeater/Chaingun
OOM-9

Post by OOM-9 »

HEY... how the crap did you localize things?

I have a similar mod except it's EP3 era and it needs localization... didn't think it was possible...
TheTao

Post by TheTao »

"the clone pilots gun is an ARC repeater/Chaingun"

I know, but still... you can't even tell you're firing them. They seem to appear about three feet in front of the barrel of the gun...
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Post by Kaos4 »

I liked all of the units and weapons. I think the chaingun is fine.
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Post by Delta_57_Dash »

should I spill my secrets? hmmmm

OK!

First, all melee weapons are localized as "lightsaber" NOTE: if you have all_weap_inf_lightsabre in the cis folder and all_weap_inf_lightsaber in the all folder, that's fine. but having all_weap_inf_lightsaber in BOTH the cis and rep folders is not fine.

Second, the Blaster Cannon localization is quit useful in CW era, as both blast cannons come from the GCW era.

Third, The T21 is localized as "Projectile Cannon", a.k.a., rep_weap_walk_atte_cannon.ord :P found that baby out by myself (and by accident)

Fourth, tho you may not remember, the Recon Droid's secondary weapon is actually localized as Orbital Strike. So, I just renamed my Orbital Strike odf's to rep/all/cis/imp_weap_inf_remotedroid_destruct.odf and PPOOOOFF Nice way to insta-localize.

Units can't be localized without major hex-editing, and therefore are generally left alone.

Also, If you ever run out of "lightsaber's" per era (5 in all, all/cis/imp/rep_weap_lightsaber, and all_weap_lightsaber_blue), you can always add "tribal spear" from the ewok sides folder.

Localization is a fun thing to experiment with, and right now I'm trying to find a replacement for "force push," as none of the force powers are localized :? Force lightning would be easy as DN Bolt Caster, but the others, not so easy...
OOM-9

Post by OOM-9 »

ah so you 'cheated' so to speak? basically used old localizations pasted over your weapons... *nods* like my Expo Mods...

Nevermind
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Post by Delta_57_Dash »

cheated? no... I just used some overlooked localizations that were built into the game.
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Post by Bobafett16 »

lol,well GREAT JOB DELTA!!!!!!!!!!!!!!! i love the mod!!!!u did a great job on it!
dipstick555

Post by dipstick555 »

hey, i was playing a few mintues ago and delta figured out how to block shots only part of the time with out being invincable!
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Post by -_- »

tested it out, didn't really like the chain gun/ thing red arc was carrying
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