RELEASED!!!: Elite Forces Mod!
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Kaos4
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Announcing: Elite Forces
I think you should just change 2 things on the clone side. Make the regular clone trooper an ep 3 trooper, and give the clone with the chain gun the other purple snow clone skin.
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Delta_57_Dash
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Announcing: Elite Forces
uhm... A: the regular clone trooper becoming a ep 3 clone, no, b/c these are ELITE sides, not regular sides, and B: giving the commander the snow clone skin, no, I prefer the red ARC
fruity, Ill look into it.
fruity, Ill look into it.
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Delta_57_Dash
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Announcing: Elite Forces
Ok, update, Fruity, I used the model, works WONDERFULLY. Also, does no one have ANY comments?
- EraOfDesann
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Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Announcing: Elite Fo
Delta_57_Dash wrote:Ok, update, Fruity, I used the model, works WONDERFULLY. Also, does no one have ANY comments?
You could make the Magna Guard an actual downloadable unit and could simply rename it to an IBC Melee Droid. Maybe a new skin...Anyway, I think they'd make a really nice unit and I had a fun time playing as it.
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Delta_57_Dash
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Announcing: Elit
I don't get what your saying... 
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Leviathan
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Announcing: Elit
If I understand properly, Era' would like to make the MagnaGuard available as a playable unit, and he also wish to re-localize it... 
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Delta_57_Dash
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Announcing: Elit
uhm... It IS a playable unit 
If he's asking for the Assets, I plan to release those after my 1.0 version
If he's asking for the Assets, I plan to release those after my 1.0 version
- Teancum
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Announcing: Elit
Hey Delta, is it cool that I use some of these skins for my maps?
BTW, clever -- using the IG-88 droid as a magnaguard.
BTW, clever -- using the IG-88 droid as a magnaguard.
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Delta_57_Dash
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Announcing: Elit
sure go ahead... none of em are special, they were made public @ one point or another 
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TheTao
RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Announcing: Elit
I love the whole thing... except the Clone Pilot's gun. It's ludicrous.
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Delta_57_Dash
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RE: Re: RE: Re: RE: Re: RE: Re: RE: Re: RE: Announcing: Elit
the clone pilots gun is an ARC repeater/Chaingun
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OOM-9
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TheTao
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Kaos4
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Delta_57_Dash
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should I spill my secrets? hmmmm
OK!
First, all melee weapons are localized as "lightsaber" NOTE: if you have all_weap_inf_lightsabre in the cis folder and all_weap_inf_lightsaber in the all folder, that's fine. but having all_weap_inf_lightsaber in BOTH the cis and rep folders is not fine.
Second, the Blaster Cannon localization is quit useful in CW era, as both blast cannons come from the GCW era.
Third, The T21 is localized as "Projectile Cannon", a.k.a., rep_weap_walk_atte_cannon.ord
found that baby out by myself (and by accident)
Fourth, tho you may not remember, the Recon Droid's secondary weapon is actually localized as Orbital Strike. So, I just renamed my Orbital Strike odf's to rep/all/cis/imp_weap_inf_remotedroid_destruct.odf and PPOOOOFF Nice way to insta-localize.
Units can't be localized without major hex-editing, and therefore are generally left alone.
Also, If you ever run out of "lightsaber's" per era (5 in all, all/cis/imp/rep_weap_lightsaber, and all_weap_lightsaber_blue), you can always add "tribal spear" from the ewok sides folder.
Localization is a fun thing to experiment with, and right now I'm trying to find a replacement for "force push," as none of the force powers are localized
Force lightning would be easy as DN Bolt Caster, but the others, not so easy...
OK!
First, all melee weapons are localized as "lightsaber" NOTE: if you have all_weap_inf_lightsabre in the cis folder and all_weap_inf_lightsaber in the all folder, that's fine. but having all_weap_inf_lightsaber in BOTH the cis and rep folders is not fine.
Second, the Blaster Cannon localization is quit useful in CW era, as both blast cannons come from the GCW era.
Third, The T21 is localized as "Projectile Cannon", a.k.a., rep_weap_walk_atte_cannon.ord
Fourth, tho you may not remember, the Recon Droid's secondary weapon is actually localized as Orbital Strike. So, I just renamed my Orbital Strike odf's to rep/all/cis/imp_weap_inf_remotedroid_destruct.odf and PPOOOOFF Nice way to insta-localize.
Units can't be localized without major hex-editing, and therefore are generally left alone.
Also, If you ever run out of "lightsaber's" per era (5 in all, all/cis/imp/rep_weap_lightsaber, and all_weap_lightsaber_blue), you can always add "tribal spear" from the ewok sides folder.
Localization is a fun thing to experiment with, and right now I'm trying to find a replacement for "force push," as none of the force powers are localized
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OOM-9
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Delta_57_Dash
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dipstick555

