Vehicle positions help
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Delta327
- Master Sergeant

- Posts: 160
- Joined: Thu Jan 21, 2016 8:55 pm
- Projects :: Shattered Galaxy
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- Location: In the Mid Rim of the galaxy
Vehicle positions help
I'm having trouble with vehicle positions for my at-at and aat. I edited my at-at to have 2 seats but when I munge and test it on bf2 it crashes.
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Samee3
- First Lance Corporal

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Re: Vehicle positions help
It would be helpful if you posted the odf file for the AT-AT.
That said, I always use the BF1 AT-AT as reference, though things don't work quite as one would expect.
That said, I always use the BF1 AT-AT as reference, though things don't work quite as one would expect.
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Delta327
- Master Sergeant

- Posts: 160
- Joined: Thu Jan 21, 2016 8:55 pm
- Projects :: Shattered Galaxy
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- Location: In the Mid Rim of the galaxy
Re: Vehicle positions help
Well I copied and pasted the weapons sections on the bf1Samee3 wrote:It would be helpful if you posted the odf file for the AT-AT.
That said, I always use the BF1 AT-AT as reference, though things don't work quite as one would expect.
AT-AT to bf2 one and it crashed even when I put the UT-AT it crashes my map
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Samee3
- First Lance Corporal

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Re: Vehicle positions help
The odf would be most helpful
.
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Delta327
- Master Sergeant

- Posts: 160
- Joined: Thu Jan 21, 2016 8:55 pm
- Projects :: Shattered Galaxy
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Re: Vehicle positions help
My AT-AT odfSamee3 wrote:The odf would be most helpful.
Hidden/Spoiler:
Well it works now buy I crashes when I switch positions
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Samee3
- First Lance Corporal

- Posts: 123
- Joined: Sun Jul 05, 2015 5:07 pm
- Projects :: BF2 Refresh Mod
- xbox live or psn: VaporousFern310
- Location: California, USA
Re: Vehicle positions help
I would double check the weapons themselves. If the game does not crash until you try to switch to the gunner position, it probably isn't the walker itself, but the weapon. Mine works fine when I try it.Delta327 wrote:Well it works now buy I crashes when I switch positions
The 2-position AT-AT is possible by simply copying the weapon sections from the BF1 AT-AT, though as I said earlier:
After copying the weapon sections from the BF1 walker, you will notice (hopefully) that in-game, the pilot fires the chin guns and the co-pilot fires the ear guns. However, the weird part is that the chin guns are seemingly independent of the head, and the head seems to turn with the ear guns. I have tried just about every combination of Turret, Aimer, and Barrel nodes possible, without successfully returning control of the head to the pilot.Samee3 wrote:....things don't work quite as one would expect.
In other words, 2 positions is possible, but you will have to put up with some quirkiness.
Hopefully I haven't dashed your hopes
