SketchUp Models

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Eaol
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Re: SketchUp Models

Post by Eaol »

There is no issue there, if you do it correctly.
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Re: SketchUp Models

Post by [Padawan]Helkaan »

Yeah, it's a nice start :thumbs:
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Re: SketchUp Models

Post by SAMofBIA »

ok for anyone reading this that wants to use sketchup but doesnt know what to make, heres a good tip (imo), make a sphere by drawing lines on the the axes (red blue and green lines) starting from the origin and equal lengths. (in this case 5'). Ok now make a circle starting at the origin that has a radius to the outermost point one of the lines on the green or red axis. Now on the circle, when you select the pencil, there will be green dots along the edges at intervals when you cross over them. your going to want to create a line from one dot to its opposite dot all the way around the circle.

now take the arc tool, click on a green dot then click on its opposite green dot then pull the arc up to the top dot of the line on the upward blue axis. do this for all of the lines going across the circle and repeat the line drawings and arcs on the bottom as well. now to make the sphere, connect the green dots on the arcs to the green dot of equal height on the next arc.
MAKE SURE NOT TO ALLOW ANYTHING BE BLUE. this means it is (i believe) an inverted poly which will not run well in XSI or convert to msh at all.

OK now if you have connect all the arcs' green dots to the corresponding one on the adjacent arcs, you should have a sphere.

Now play around and extrude things from the sphere and cut things in if your at a loss for an idea, this can be a very entertaining way to get your brain fluids pumping. Heres something that came from my boredome:
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Re: SketchUp Models

Post by Eaol »

So I am pretty sure I can bump this safely:
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Re: SketchUp Models

Post by THEWULFMAN »

The second and third ones are awesome :thumbs:
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Re: SketchUp Models

Post by Firefang »

THEWULFMAN wrote:The second and third ones are awesome :thumbs:
I agree :D
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Re: SketchUp Models

Post by acryptozoo »

really awesome
but arent your models always awesome XD
esp like the 2nd one is that that mountain walker the empire has? cant make out what the 3rd one is tho turret?
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Re: SketchUp Models

Post by Eaol »

The second one is an MT-AT. The third one is a missile turret.
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Re: SketchUp Models

Post by SAMofBIA »

those last two are beastly, but what exaclty is the first one?
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Re: SketchUp Models

Post by ACEwithSPADES »

That AT-MT is so amazing bro! :bowdown:
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Re: SketchUp Models

Post by Eaol »

The first one is just a wall.

EDIT:

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Re: SketchUp Models

Post by Darth_Spiderpig »

The second one would be a cool cp. :D
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Re: SketchUp Models

Post by Eaol »

'Tis a lowly bacta tank. :\
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Re: SketchUp Models

Post by Maveritchell »

All the super-sharpening and unnecessary bloom isn't doing anything for your already-lowrez textures.
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Re: SketchUp Models

Post by Darth_Spiderpig »

Eaol wrote:'Tis a lowly bacta tank. :\
I can barely recognize it as such.:/
Maveritchell wrote:All the super-sharpening and unnecessary bloom isn't doing anything for your already-lowrez textures.
Agreed.
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Re: SketchUp Models

Post by Eaol »

All the super-sharpening and unnecessary bloom isn't doing anything for your already-lowrez textures.
Yes, I noticed that problem there especially with the bacta tank. But for the sake of consistency and laziness I decided to leave it.
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Re: SketchUp Models

Post by Snork »

I don't know what the point of making these was since I don't have a clue how to get them into .msh, but hey, heres some tubes

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Re: SketchUp Models

Post by Eaol »

Nice.
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Re: SketchUp Models

Post by Snork »

Is there a tutorial somewhere of how to get them exported to .msh without using XSI? Or do I have to have someone else export them?
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