You can import a soldier mesh into your scene for size reference, the cheap but effective way to do it is by using the ZeroEditor feature to save as .obj file, then import that .obj file into your scene.Ipodzanyman wrote:Is there something I can use for refrence for size when making a model in XSI?
Model showcase thread
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Using a soldier for size reference in XSI
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Look at the commandpost .odfs. It looks fairly straightforward, assuming that the geometry icons use isn't substantially different in setup than any other geometry.Caleb1117 wrote:Alittle WIP, for KotOR mods.
Its one of those star maps Revan and Malak visited.
If only I knew how to make a hologram, I would make an open one.
com_bldg_controlzone wrote:HoloOdf = "com_holo_controlzone"
HoloImageGeometry = "com_icon_alliance alliance"
HoloImageGeometry = "com_icon_imperial empire"
HoloImageGeometry = "com_icon_republic republic"
HoloImageGeometry = "com_icon_CIS CIS"
HoloTurnOnTime = 2.2
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You don't necessarily need to make it a CP. I just posted that excerpt from the cp .odf because it incorporates a hologram into itself. You could probably paste similar code into any .odf and get it to have a hologram projection.Caleb1117 wrote:Yea, But I do not have the skill to make a skin of that magnatude, and complexity.
@Maveritchell You know I never thought Of makeing it a CP... I might make an open variant for this.
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