Sraiden: Ash Forest (1.0)

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Sky_216
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Sraiden: Ash Forest (1.0)

Post by Sky_216 »

Sraiden: Ash Forest

Link: http://starwarsbattlefront.filefront.co ... rest;96105
1.0 version.

Credit goes to:
Pandemic/Lucas Arts - BF2/Mod Tools.
Gametoast users - for Modding support. Lots of it.
MasterSaitek009 - force stasis- carbonite grenade is based on it.
[RDH]Zerted - code for carb grenade, helping fix it.
Maveritchell - help on various problems.

Suggestions, feedback and bug reports appreciated.
Last edited by Sky_216 on Sun Dec 07, 2008 4:31 am, edited 1 time in total.
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Re: Sraiden: Ash Forest Public Beta

Post by Ping »

Just finished playing. Great work! I've only played as the Rebels so far, but here's some suggestions:

-Two rebel units not localized (not sure about imperials)
-The stormtrooper helmets could be a bit darkened
-Not sure if this is a bug, but the victory timer started when the enemy still had 2 cps
-Just personal preference, but maybe you should add something about Sraiden instead of Kadrala in the loading screen

Can't wait for the next version!
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Re: Sraiden: Ash Forest Public Beta

Post by Sky_216 »

@Ping: yep. The loadscreen thing I'm gonna change for the proper release. with Sraiden rather than Kadrala info..
The cp bug: darn. Forgot about that.
Localization: thanks, musta missed those two somehow.

Anyway thanks.
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Re: Sraiden: Ash Forest Public Beta

Post by Sparta »

I played as the Imps, and I have a few more to add:

-The Flamethrower's weapon icon is floating.
-The Heavy Trooper's laser cannon/mortar launcher weapon icon is floating.
-The Dark Trooper's Blast Cannon (the unit, not the hero) seems to do the same amount of damage whether it's charged up all the way or not.
-The Imperial Engineer (I assume, it's the one with the flamethrower, I think) is unlocalized.
-The Victory timer started when the enemy still had 3 CPs and one was being fought over.

Other than that, great job. The map looks awesome and I can't wait for the next version.
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Re: Sraiden: Ash Forest Public Beta

Post by (RAPTOR)BENSTWO{SGT} »

Somthing weird happens when I try and download it. Not shure if this happens to everyone, but my options for a download are find and save. No open. Also when the downloads complete it doesn't show up on the play list. I know I followed the process right. :?

Offtopic: Skyhammer do you just want a like a regualer sailbarge for the model?
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Re: Sraiden: Ash Forest Public Beta

Post by Nova Hawk »

Omg, it's finally released?! AWESOME!! Downloading now...

EDIT
Ok, this is weird. I was playing the Clone Wars era, the enemy had like 150+ reinforcements and 2cps left but I got the 30sec Victory timer. Anyone else get this problem? And Sky, I know a good legion you could use for the Clone Wars on Sraiden. Shock Troopers. That would be the ideal place for them to be.
Last edited by Nova Hawk on Sun Nov 30, 2008 7:28 pm, edited 1 time in total.
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Re: Sraiden: Ash Forest Public Beta

Post by obiboba3po »

wow. now thats a fun map. i noticed an object or 2 was not completley on the ground and the localization thingy. but otherwise i really have no other suggestions lol. awesome job, this is very original and fun sky! :mrgreen:
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Re: Sraiden: Ash Forest Public Beta

Post by Nova Hawk »

I really liked it. The Imperial Shock Trooper's gun icon is misplaced. Ok, I did noticed that there was a IFT-X Imperial version, and a Allance AAC1 so you don't have to worry about that. But I can almost see this map containing a Rebel Combat speeder, and maybe like 1 AT-AT. For the Republic I'd say IFT-Xs, and one or two LAAT ships, and maybe a AT-TE. Now I'm just suggesting that, but you don't really have to do it (hint hint).:D
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Re: Sraiden: Ash Forest Public Beta

Post by Sky_216 »

@Nova Hawk: 1) I've said three (three!) times in the WIP thread that it will be shock troopers on CW. 2) No AT-ATs or AT-TEs. They get stuck by the vines. Vehicles for CW are At-RT, Tank Droid. Will add LAATs though, good idea. ANd the IFT-T (imp) will be replaced with AT-STs.
The victory bug - darn. Didn't add the cps to conquest scripts.
@ Sparta: thanks for reports....will fix.
@Obi: what objects?

@Bentswo: Pm'd you bout it.
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Re: Sraiden: Ash Forest Public Beta

Post by Nova Hawk »

Ok, sorry I guess I never knew about that. :D

EDIT
Hey Sky, did you do something to the Wookie? He looks more brown now, like dark brown instead of light. I haven't seen him up close, but he does look different.
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Re: Sraiden: Ash Forest Public Beta

Post by (RAPTOR)BENSTWO{SGT} »

Offtopic: never got your PM sky. :?
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Re: Sraiden: Ash Forest Public Beta

Post by AlexSecura »

You released a Version without MapName to Filefront.

Image
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Re: Sraiden: Ash Forest Public Beta

Post by Delta-1035 »

Alex is right Sky :?
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Re: Sraiden: Ash Forest Public Beta

Post by Ping »

Weird... It showed up for me.
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Re: Sraiden: Ash Forest Public Beta

Post by Nova Hawk »

Ping wrote:Weird... It showed up for me.
Yeah, same here.
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Re: Sraiden: Ash Forest Public Beta

Post by Delta-1035 »

Instead I have the same problem of Alex :?
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Re: Sraiden: Ash Forest Public Beta

Post by Nova Hawk »

Try installing it again.
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Re: Sraiden: Ash Forest Public Beta

Post by Grev »

I would suggest making the ground texture darker, and make the near/ far scene range larger. The white envelope that moves 30 feet infront of you is really annoying.
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Re: Sraiden: Ash Forest Public Beta

Post by Xavious »

Nova Hawk wrote:Try installing it again.
That won't help anything. It looks like Sky didn't localize the map name in other languages besides English.
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Re: Sraiden: Ash Forest Public Beta

Post by MasterSaitek009 »

Xavious wrote:
Nova Hawk wrote:Try installing it again.
That won't help anything. It looks like Sky didn't localize the map name in other languages besides English.
I've done that a couple of times...

Great map, Sky. Very well done. The new sides are very cool and well balanced.
For some reason I die a lot on this map, but that just the limitations of my skillz catching up with me. Great map. :D
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