Space Assault map with Dragonum's models and more!

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Ace_Azzameen_5
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Post by Ace_Azzameen_5 »

Yes in fact someone posted a picture too. They spawn mysteriously. I guess I'll just cover them up with a frigates later.
Clonedude55

Post by Clonedude55 »

O, are you going to make frigates able to land and it's bridge because that would be cool.
_vader_

Post by _vader_ »

Ace, any idea when the next version will be out? im not trying to rush you just wondering
raz1992

Post by raz1992 »

I think, those consoles still spawn because they are referenced in your script? Just a guess.

Anyway, looking forward to the next version, keep up the good work!
Ace_Azzameen_5
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Post by Ace_Azzameen_5 »

I'll probably upload one on the weekend.
Lateralusj00

Post by Lateralusj00 »

The repetitive textures on the ships really bother me. Am I the only one?
ARC_Commander
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Post by ARC_Commander »

Nah, they bug me too. It's an amazing map really, but the textures are the only thing stopping me from downloading it.
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Post by Jawa_Killer »

hey ace :D i'm happy to see someone is making the map i always wished to do ;) in my test map of our models i edited the laser shot colour......i think rgb alpha 0 0 255 255 was the code......realy looked like in the movie ;)
a second thing is if you want the lasers to shot on different places on the map......look at a special odf......i forgot the name *sry* but it has a code in it that the lasers shot at it.....it's just a ZE visible square but a nonvisible model ingame......like an invisible aim ;)
a third thing i did was an animation of hyperspacing venators......realy cool feeling those gave to me! especially when you are dog fighting around and suddenly you got 3 heavy armed venators in front of you :D :D......the trick:

place 2-3 Venators REALLY FAR AWAY from the map......( i think you know that they disappear in ZE after they reached the line of 512*512) but in game they are still visible (so place them that they disappear in game).......then just let them come along with a speed of 0,2/ 0,1 and make them fly VERY slowly around after they came out of hyperspace......especially if you stick some of those invisible aims on them (animate them of course too) it looks really cool when they fly around.....of course no spawnpoints or CPs.....you can let 2 of them disappear of course after they joined the battle......(maybe they saw the venators will win ;) ) by a script or sth like that......or you let just one spawn whatever xD! or.......or........or let one crash into deep space.....looks ingame realy cool............so just a few tips of my side......as i know how much work this is
Talibanman

Post by Talibanman »

My god.
So many oldies coming back! How ya doin Jawa-Killer? :)
Ace_Azzameen_5
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Post by Ace_Azzameen_5 »

I did this a while ago: http://www.gametoast.com/index.php?name ... 93&start=0
Also, I have a hyperspacing frigate already, with plans for more things coming, but not Venators. Just a design choice.

And I still need someone to test the map until it crashes using the modtools.exe
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Post by Sniper_eye »

JawaKiller! How ya been? I am glad to see another GT member back on the forums :) I have not seen you since the kashyyk map...but I will over look that this time :)
Razgriz

Post by Razgriz »

Talibanman wrote:My god.
So many oldies coming back! How ya doin Jawa-Killer? :)
Youre right Talibanman lol whats up Jawa
Looking foward to the next version.
_vader_

Post by _vader_ »

ace when you post another version could you upload it to another site besides filefront because they are REALLY slow lately. Im really looking forward to the next version
Jawa_Killer
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Post by Jawa_Killer »

xD thx ;) i'm fine^^ just jumping through the threads to see whats going on here on the old gametoast board ;) especially i wanna see kashyyyk complete as i wasn't mentaly able to finish it xD ;)
Ace_Azzameen_5
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Post by Ace_Azzameen_5 »

So, yeah, update:
New Features:
-No more or less anyway:falling through floors
-The Venator has a few hallways, and massive cargo bays
-A frigate that withdraws when it's SHEILDS are out-unless you disable it's engines
-a Lucrehulk that sends C9979's up the Venator's Diet Dr. Pepper What? I can't say ventr4l hang4r?
-Some blue lighting in the venator's ventral hangar
-A lot more republic interior auto turrets
-Giant Turrets that shoot starship lasers-soon to have a new msh to go with the updated Venator.
-The hallway's are kinda long, so take an Actis to speed things up
-Oh yeah the sky dome is more awesome as seen in previous screenshots.
New Problems:
-The Lucrehulk won't withdraw all the way, since it's so huge it doesn't go very far off the map. I'ma try expanding the terrain.
-Interior decorating of Venator incomplete
-need to get update collision model for latest version of Venator interior
-And Much Much more!
DisabledFeatures(buggy):
-LAAT/C walker combo-Zooms into IH hangar- Unfortunately, the AT-TE doesn't like walking on msh's. I'm going to try the UT-AT.
-hacking enemy security turrets to shoot enemies-c'mon Zerted, fix my lexical error!
Last edited by Ace_Azzameen_5 on Thu Feb 15, 2007 5:04 pm, edited 2 times in total.
Tuskenjedi

Post by Tuskenjedi »

wait, I think I missed whether there are more units or not. Are there?
SWSOE1

Post by SWSOE1 »

Cant wait to try the new version. Sounds like it will be a big improvement on the last one.
Alpha

Post by Alpha »

Sounds amazing, I can't wait to play!
_vader_

Post by _vader_ »

when is this going to be realeased?
Ace_Azzameen_5
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Post by Ace_Azzameen_5 »

Here's something more visual than that boring text post. sry about the pain flashes.

Image
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