Vehicle question

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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fai222
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Vehicle question

Post by fai222 »

I got a question. When i finish a vehicle model in XSI export it and make it a msh. Do i got to do the Nimlot’s Bconstructor part described in the basic modeling tutorial? Is it any other things in the tutorial which i dont need to do?
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Re: Vehicle question

Post by FragMe! »

If you are using XSI real versions (not modtools) and exporting the msh with the Pandemic exporter then no you do not have to do anything with Bconstructor.
If you are using the modtools version you should be able to use Reps mshex as long as there are no collision primitives
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Re: Vehicle question

Post by vampire_lord »

What happens if I am using XSI 6.0? I mean, that's a full version but I think is not compatible with Pandemic addon, I am exporting some props for now, but what about vehicles?
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Re: Vehicle question

Post by FragMe! »

It all depends, are there any moving parts like turrets and such? If not then you would just need
to add weapon hardpoints nulls (like hp_fire) and it should export with mshex. If there are moving parts then you would need to find someone with version 5.11 or earlier to export it for you usign the pandemic exporter.

as for the first scenerio they only thing to do is to try and see.
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