Animation Error? Orbital strike problem?

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Animation Error? Orbital strike problem?

Post by Fiodis »

I gave a unit a orbital strike weapon. At first it worked perfectly, but it had three stages of charges. I removed the first two and made it so that it only had one ordance. In-game, as soon as the strike touched down, it crashed. I changed a few more things - using a different, working orbital strike ODF as a reference - munged, and now whenever I try to spawn as the unit, it crashes. The only thing in my error log is this:

Code: Select all

Message Severity: 3
.\Source\DisplaySoldier.cpp(349)
DisplaySoldier 'cha_inf_hunter' failed to find animmap prophet_
Which is odd, because I don't see how some odf changes can cause it to be unabel to find the animations....anyway, the three "prophet" animsets are in the MUNGED folder of the side, so they're there.

I took AnimationName = "prophet" out of its ODF, just to test things, and the error log switched to "failed to find animmap human_". Any ideas as to how I can fix this? Orbital strikes are finicky weapons....
Post Reply