SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Delta-1035
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Re: SWBF Series Model Showcase Thread v4.0

Post by Delta-1035 »

Simple but nice. :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by CodaRez »

Ok guys, do these 2 pics (identical model, left is shaded, right is textured decal activated)

Looks similar to a snowtrooper's chestplate too?
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Re: SWBF Series Model Showcase Thread v4.0

Post by IndianaJoe »

CodaRez wrote:Ok guys, do these 2 pics (identical model, left is shaded, right is textured decal activated)

Looks similar to a snowtrooper's chestplate too?
um? what? it does look interesting though
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Re: SWBF Series Model Showcase Thread v4.0

Post by CodaRez »

IndianaJoe wrote:
CodaRez wrote:Ok guys, do these 2 pics (identical model, left is shaded, right is textured decal activated)

Looks similar to a snowtrooper's chestplate too?
um? what? it does look interesting though
I mean, does that chestplate resemble a snowtrooper chestplate?
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Re: SWBF Series Model Showcase Thread v4.0

Post by IndianaJoe »

it resembles a snowtrooper chest plate but the whole plate doesn't bend with the extrusion (is it supposed to look like one?
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Re: SWBF Series Model Showcase Thread v4.0

Post by CodaRez »

IndianaJoe wrote:(is it supposed to look like one?
Yes, so did I pass?
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Re: SWBF Series Model Showcase Thread v4.0

Post by The Nasal Abyss »

Not quite. The whole torso plate usually raises up to the extrusion in the middle. Easy fix.
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Re: SWBF Series Model Showcase Thread v4.0

Post by IndianaJoe »

if you are attempting to make a snow trooper chestplate, then no, you still have work to do ;)
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see, the whole plate slants with the extrusion, it doesn't stick out
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Re: SWBF Series Model Showcase Thread v4.0

Post by CodaRez »

Well, ain't aimin for an exact replica. If the fact that the 'whole chestplate slants with it' is the only problem then I guess I am quite fine. Not makin a snowtrooper to the book after all.

Thnx guys :)
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Re: SWBF Series Model Showcase Thread v4.0

Post by IndianaJoe »

ah, a variant?
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Re: SWBF Series Model Showcase Thread v4.0

Post by kinetosimpetus »

Image
Image



reference
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wire
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Credits to Pandemic for several original models/skins
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Re: SWBF Series Model Showcase Thread v4.0

Post by Maveritchell »

Looks good, but the pants look goofy. If it were I doing it, I'd either omit the change in color altogether or actually add the skirt.
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Re: SWBF Series Model Showcase Thread v4.0

Post by The Nasal Abyss »

Detail Pass One on a couple areas of my latest creation:
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I'm pretty happy with the results; and all of the textures will be self-made.
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Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

looks nice and clean :yes:
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Re: SWBF Series Model Showcase Thread v4.0

Post by MsHwIz »

UMP45
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took me forever to figure out how the chamber was set up

Textured(i just used my reference image)
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Re: SWBF Series Model Showcase Thread v4.0

Post by skelltor »

wow great job everyone i really like the ump45 :thumbs:
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Re: SWBF Series Model Showcase Thread v4.0

Post by lucasfart »

@Coda - It looks pretty good, but i think the textures need a little bit more work. they look really blurry, and totally urealistic.

@Kinetos - That looks really awesome, how did you get that much detail out of such a bad picture? It showed basically nothing except for his hair and back :? . Its a really good texture, i love it.

@Nasal - Wow. Looks like you put a lot of work into it. Can't wait to see it with a texture on it! was this made for the DMI?

MsHwiz - I really like the amount of detail you put into both the texture and the model! It looks really good. The one thing that does need fixing though, is the end texture which go's around the whole model, especially near the shoulder support thingy(can't remember the name :( , is totally stretched which really needs to be fixed
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Re: SWBF Series Model Showcase Thread v4.0

Post by kinetosimpetus »

lucasfart wrote:@Kinetos - That looks really awesome, how did you get that much detail out of such a bad picture? It showed basically nothing except for his hair and back :? . Its a really good texture, i love it.
I took stock models and kitbashed them, that's how. :wink:
And retextured a little.

EDIT: And I'm using different legs now, pic soon.
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Re: SWBF Series Model Showcase Thread v4.0

Post by minilogoguy18 »

The UMP looks cool but you should reduce the detail, The same thing will most likely just happen as when I ported that asajj ventress model and the face vertex's all welded together. Besides, all that 3d detail wont be noticed in game.
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Re: SWBF Series Model Showcase Thread v4.0

Post by CodaRez »

kinetosimpetus wrote:I took stock models and kitbashed them, that's how. :wink:
And retextured a little.
Dude that model is BEAST :thumbs: . Such detail derived from such a lowrez model.
Though from the ref pic, it seems that he doesn't need shoulder pads (he just wears a vest which you alrdy got down)

Also, a tip on the pants would be to steal the impofficer/luke's *skirt* (check either model's pelvis parts and you will see a free flowing cloth) and kitbash it on, cus the ref pic seems to follow that nicely. That is, if you haven't done that alrdy in the *new* pants

*btw, is that my DLT20 ur using?*
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