Well whad'ya know...crash [Solved]

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YTGTangerine
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Well whad'ya know...crash [Solved]

Post by YTGTangerine »

The horror!

Okay I started over on the mod I was previously working on. I skinned my republic clones and...CA-RASH! :| Naturally I am a bit ticked off. I haven't tampered with anything else, besides putting the SetUberMode(1) in my lua. Here is an
ErrorLog:
Hidden/Spoiler:
[code]Opened logfile BFront2.log 2008-09-22 0825
ingame stream movies\crawl.mvs
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03CC11EC
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
play movie JN1 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment JN10.000000ly

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 9
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 10
EraSelection.subst = c era_c
EraSelection.subst = c era_c
num, Selection = 1 table: 03CC11EC
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 26
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie JN1 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment JN10.000000ly

this.CurButton = check_era2
cur_button = nil
bEra_CloneWar = 1 bEra_Galactic = nil
clonewar_visable = true galactic_visable = true
Adding map: SOSc_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 3
.\Source\Weapon.cpp(1604)
Weapon base class "com_weap_inf_lightsaber" not found[/code]
Sorry I'm not real good with interpreting these...
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Re: Well whad'ya know...

Post by woner11 »

Did you turn RLE compression off?
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Re: Well whad'ya know...

Post by YTGTangerine »

woner11 wrote:Did you turn RLE compression off?
I don't think so because I don't know how...
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Re: Well whad'ya know...

Post by woner11 »

When you're saving a new skin in Gimp it will give you the option. By default its checked on, so resave it turn it off and hopefully that should work. :yes:
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Re: Well whad'ya know...

Post by Teancum »

I'm not sure what RLE compression has to do with anything here...

The issue is that it can't find com_weap_inf_lightsaber. Seems pretty obvious. If it's not in your /side/odf, then copy it over from /assets/common/odf.
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Re: Well whad'ya know...

Post by woner11 »

Well, I saw that, but he said:
YTGTangerine wrote:I skinned my republic clones and...CA-RASH!
So I figured I'd try that first and then look into the lightsaber. RLE compression has crashed numeroud maps for me, so I figured that was it.
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Re: Well whad'ya know...

Post by Teancum »

Oh, missed that. The lightsaber issue is at least one cause of the crash though.
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Re: Well whad'ya know...

Post by SBF_Dann_Boeing »

I'm pretty sure you re skinned it just fine. Even if you hadn't saved the skin right, it wouldn't cause a crash, you probably just forgot to copy the common side over. Always look for the Message Severity: 3 errors, errors of that level usually cause crashes.
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Re: Well whad'ya know...

Post by [RDH]Zerted »

FYI: I think the RLE compression would have caused a munge error as well.
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Re: Well whad'ya know...

Post by woner11 »

I think it only causes an error in the pcmunge log. This is his BFront2.log.
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Re: Well whad'ya know...

Post by destos »

no acctually tean is right that needs to be taken care of first.... i have the same issues it doesnt show up in my munge log but it does cause my game to crash..... its one of those weird things that pandemic added in to scare ppl away =P
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Re: Well whad'ya know...

Post by YTGTangerine »

The skins were made by Satti, not me. I'll check that lightsaber thing, but I really wonder why it is missing...
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Re: Well whad'ya know...

Post by woner11 »

Did you copy over the common folder in the assets?
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Re: Well whad'ya know...

Post by obiboba3po »

YTGTangerine wrote:The skins were made by Satti, not me. I'll check that lightsaber thing, but I really wonder why it is missing...
alot of times i get that error and all it needs is a clean. never fully understood why it works like that tho :?
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Re: Well whad'ya know...

Post by YTGTangerine »

woner11 wrote:Did you copy over the common folder in the assets?
Arhar! I knew I forgot something. :funny2: Thank you! This was an obvious one too...
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Re: Well whad'ya know...

Post by woner11 »

After all that all I can say is wow... :lol:
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Re: Well whad'ya know...

Post by YTGTangerine »

Yep. This was...well...pretty pathetic...just a stupid thing I forgot to do...this is embarassing... :lol:
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