WIP Ilum: Jedi Temple

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Crazy_Ewok
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Re: WIP Ilum: Jedi Temple

Post by Crazy_Ewok »

Thanks Grev
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Re: WIP Ilum: Jedi Temple

Post by Grev »

A suggestion. i dont know if this fits your mod, but it may work. Stack up a bunch of Geonosian hangars on top of each other, and make a hoth tunnel going down through them, so you could fall into the tunnels and get to a lower hangar, which would be reskinned to look fitting.
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Re: WIP Ilum: Jedi Temple

Post by Maveritchell »

As you may or may not be figuring out, if you've got spirals connecting different levels the AI will not be able to use them at all. (They can go down, but because of the way spirals work you can't even fake a going-up path.) You may want to consider scripting in some AI ambushes if that gets to be a real issue.
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Re: WIP Ilum: Jedi Temple

Post by Crazy_Ewok »

I knew that AI and spirals probably wouldn't mix so I decided on this........I have two command posts on the floor, then I have another two directly above the others, then I have another two above those. Since path planning is infinite the AI fight on each individual level with only one path. This way the player has to use the spirals and move through the level in order to win. I think its kind of fun jumping from one level to another. I'll try to have some pictures or a video up soon.
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Re: WIP Ilum: Jedi Temple

Post by NullCommando »

Hehe, that would be fun going from level to level, but, the AI might still fall off though..
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*SPLAT*
But, this will be a great map, I can tell!
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Re: WIP Ilum: Jedi Temple

Post by XxDepredationxX »

The whole AI might be stuck at the spiral too....SWBF II AI's likes walls. I still sense a huge amount of fighting to happen at the floor. I'm not doubting your modding capabilities if thats what you're thinking.
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Re: WIP Ilum: Jedi Temple

Post by NullCommando »

They always run into a wall thinking they can go through it..

AI: Hey look! A wall! I'll ignore the planning and run into it!

Modders\Map makers: OMG Stupid AI...
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Re: WIP Ilum: Jedi Temple

Post by Grev »

Nooo, you just have to make your planning not crash into walls.... :P

My planning is fine, no wall running
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Re: WIP Ilum: Jedi Temple

Post by NullCommando »

Not true Grev, I've added planning and the AI still run into walls. And yes I know my joke is dumb :P
Crazy_Ewok
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Re: WIP Ilum: Jedi Temple

Post by Crazy_Ewok »

The most fighting will probably be on the floor because droids are still coming from outside the temple, but the other two levels will still have enough fighting that its still intense. I have tested it and the AI actually went along the paths I set out for them.
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Re: WIP Ilum: Jedi Temple

Post by Captain Chaar »

So how much fun is it so far?
In all honesty

because it sounds like it's gonna be freaking awesome! :D
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Re: WIP Ilum: Jedi Temple

Post by superstriker250 »

wow that looks awesome!! to bad i dont have the game :( im hoping to get it soon stupid mac wont take normal battle front. :cpu:
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Re: WIP Ilum: Jedi Temple

Post by inferno »

Woww! :eek: great skins great map!
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Re: WIP Ilum: Jedi Temple

Post by Crazy_Ewok »

Thanks to AceMasterMind and broken_hope Luminara and Barriss now have accurate sabers. Also, I am working on a movie showing some of the sides and map. I should have it ready by Friday.
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Re: WIP Ilum: Jedi Temple

Post by mutedrancor »

Looks nice :thumbs:
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Re: WIP Ilum: Jedi Temple

Post by Grev »

The cp looks big, but that may just be me....
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Re: WIP Ilum: Jedi Temple

Post by JPI Dictator4life »

Coolish map. They should include this in the conversion pack, it was part of "The Clone Wars".
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Re: WIP Ilum: Jedi Temple

Post by superstriker250 »

very nice ewok i dont know how you do it! maybe you can teach me some time. well anyway ill see you tomorrow :mrgreen: yes i know im special cause i know the crazy ewok :yes:
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Re: WIP Ilum: Jedi Temple

Post by FOOLIS »

Nice saber hilts, I´m looking forward to this map.
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Re: WIP Ilum: Jedi Temple

Post by Crazy_Ewok »

Thanks, here's a video showing some of the sides and map. Note: I haven't really set to polishing up the map and I can see most of the pretty obvious errors. Also, this was not to show off any Battlefront "skills" I just kind of wanted everyone to see where everything is going right now. http://files.filefront.com/Ilum+moviewm ... einfo.html
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