This is basicly XSI and modding problem, but for some reason my custom dashattack won't munge. It's exported correctly, i called it 'kitfisto_sabre_stand_dashattack_full', I'm using luke's .combo file, and the anim is just okay (it's done the same way as others, which are working too)
Still, ingame, the standard luke/human_sabre dashattack-anims are played..
Any ideas?
Animation Problem
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MandeRek
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YaNkFaN
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Re: Animation Problem
when you munge do you see the file appear in the munge screen. also maybe try a clean and munge
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MandeRek
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Re: Animation Problem
I tried both, none seem to be working. I was thinking of renaming the name in the combo, and changing the anim attack name too, or just use another combo?YaNkFaN wrote:when you munge do you see the file appear in the munge screen. also maybe try a clean and munge
- Teancum
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Re: Animation Problem
You could always try renaming the animation slightly, then changing the reference in the .combo accordingly.
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jedimoose32
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Re: Animation Problem
What I always do is just name my custom animation the same as the one I am going to be overwriting, never had any problems using this method.
(Although, I've never had to tweak any of the blendtime values either...)
(Although, I've never had to tweak any of the blendtime values either...)
