Animation Problem

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MandeRek
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Animation Problem

Post by MandeRek »

This is basicly XSI and modding problem, but for some reason my custom dashattack won't munge. It's exported correctly, i called it 'kitfisto_sabre_stand_dashattack_full', I'm using luke's .combo file, and the anim is just okay (it's done the same way as others, which are working too)

Still, ingame, the standard luke/human_sabre dashattack-anims are played..

Any ideas?
YaNkFaN
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Re: Animation Problem

Post by YaNkFaN »

when you munge do you see the file appear in the munge screen. also maybe try a clean and munge
MandeRek
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Re: Animation Problem

Post by MandeRek »

YaNkFaN wrote:when you munge do you see the file appear in the munge screen. also maybe try a clean and munge
I tried both, none seem to be working. I was thinking of renaming the name in the combo, and changing the anim attack name too, or just use another combo?
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Teancum
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Re: Animation Problem

Post by Teancum »

You could always try renaming the animation slightly, then changing the reference in the .combo accordingly.
jedimoose32
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Re: Animation Problem

Post by jedimoose32 »

What I always do is just name my custom animation the same as the one I am going to be overwriting, never had any problems using this method.

(Although, I've never had to tweak any of the blendtime values either...)
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