All-Purpose Request Thread (Take 3)
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genaral_mitch
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Re: All-Purpose Request Thread (Take 3)
I probably could, though it won't be an era mod.
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LordTurgon
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Re: All-Purpose Request Thread (Take 3)
Ok, that's actually what I wanted, Thanks!
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genaral_mitch
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Re: All-Purpose Request Thread (Take 3)
Thank you, I need something to do.
- TGB
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Re: All-Purpose Request Thread (Take 3)
hi i was wondering if there are any vehicles out with fixed fire points? i dont like it how the tie interceptor doesnt have any chin guns. and the vulture droid doesnt have the torpedoes where they are in the movies and in all the books(cross section ones).
- skelltor
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Re: All-Purpose Request Thread (Take 3)
can someone make a T-series tactical droid http://starwars.wikia.com/wiki/Tactical_droid it would be really helpfull
- sampip
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Re: All-Purpose Request Thread (Take 3)
I think Skyhammer is using one in his Dark Space map, but I'm not sure who made it. Might have been Manderek, or Skyhammer himself. As far as I know this is the only model of it that has been made and is so far not released.
- wishihadaname
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Re: All-Purpose Request Thread (Take 3)
Does anyone here have a consular class corvette model or would be willing to make one?
- Super_Clone
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Re: All-Purpose Request Thread (Take 3)
Will someone please remove the top fin of Deviss' HD ep3 trooper, and in a seperate model, replace the clone knee pads with stormie knee pads
- sampip
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Re: All-Purpose Request Thread (Take 3)
ForceMaster made one (it can be found in the 3D Modelling Model Showcase thread) although I'm not sure he'd be willing to release them until he's used them first. I think that is the model you mean?wishihadaname wrote:Does anyone here have a consular class corvette model or would be willing to make one?
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Deviss
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Re: All-Purpose Request Thread (Take 3)
many time without request
, but well always i need a bit of help no xD?
just i need anyone with Unwrap Software for import 2 original models from BF2 and convert them to xsi or emdl ( for no loose cloth, envelope etc) for me
if anyone can please PM me
thanks in advance
just i need anyone with Unwrap Software for import 2 original models from BF2 and convert them to xsi or emdl ( for no loose cloth, envelope etc) for me
thanks in advance
- Sky_216
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Re: All-Purpose Request Thread (Take 3)
Could someone with it re-upload miniloguy's (may have got his name wrong :S) animation for flyers tutorial?
The link is fixed -Staff
The link is fixed -Staff
- RED51
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Re: All-Purpose Request Thread (Take 3)
Could someone export the shipped BFII Clone Trooper model to Sketchup or xsi format?
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Master_Ben
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Re: All-Purpose Request Thread (Take 3)
Why not just do it yourself? It's fairly easy.RED51 wrote:Could someone export the shipped BFII Clone Trooper model to Sketchup or xsi format?
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Deviss
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Re: All-Purpose Request Thread (Take 3)
maybe he need anyone with unwrap for keep envelope etcMaster_Ben wrote:Why not just do it yourself? It's fairly easy.RED51 wrote:Could someone export the shipped BFII Clone Trooper model to Sketchup or xsi format?
- Sky_216
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Re: All-Purpose Request Thread (Take 3)
MandeRek's, entirely his choice as to whether it gets released or not (i'm guessing probably not.....). I'm neutral on the subject since it ain't mine.sampip wrote:I think Skyhammer is using one in his Dark Space map, but I'm not sure who made it. Might have been Manderek, or Skyhammer himself. As far as I know this is the only model of it that has been made and is so far not released.
@Ace: thanks for tut.
EDIT:
Would someone with 4.1-5.11 XSI be able to set up this turret properly (ie with collisions and so forth):
Hidden/Spoiler:
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Master_Ben
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Re: All-Purpose Request Thread (Take 3)
I assumed not, because you can't keep enveloping and the like in sketchup.Deviss wrote:maybe he need anyone with unwrap for keep envelope etcMaster_Ben wrote:Why not just do it yourself? It's fairly easy.RED51 wrote:Could someone export the shipped BFII Clone Trooper model to Sketchup or xsi format?
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Deviss
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Re: All-Purpose Request Thread (Take 3)
i believe that is setting right, i can export itSkyhammer_216 wrote:MandeRek's, entirely his choice as to whether it gets released or not (i'm guessing probably not.....). I'm neutral on the subject since it ain't mine.sampip wrote:I think Skyhammer is using one in his Dark Space map, but I'm not sure who made it. Might have been Manderek, or Skyhammer himself. As far as I know this is the only model of it that has been made and is so far not released.
@Ace: thanks for tut.
EDIT:
Would someone with 4.1-5.11 XSI be able to set up this turret properly (ie with collisions and so forth):Hidden/Spoiler:
- Sky_216
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Re: All-Purpose Request Thread (Take 3)
Deviss wrote:i believe that is setting right, i can export itSkyhammer_216 wrote:MandeRek's, entirely his choice as to whether it gets released or not (i'm guessing probably not.....). I'm neutral on the subject since it ain't mine.sampip wrote:I think Skyhammer is using one in his Dark Space map, but I'm not sure who made it. Might have been Manderek, or Skyhammer himself. As far as I know this is the only model of it that has been made and is so far not released.
@Ace: thanks for tut.
EDIT:
Would someone with 4.1-5.11 XSI be able to set up this turret properly (ie with collisions and so forth):Hidden/Spoiler:
okay but it has to have collision primitives.
- RED51
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Re: All-Purpose Request Thread (Take 3)
I guess I need the clone trooper in XSI format. I can't do it since the XSI modtools are unable to import mesh files.
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Xavious
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Re: All-Purpose Request Thread (Take 3)
Fairly sure you could import it using the Mesh Tool.RED51 wrote:I guess I need the clone trooper in XSI format. I can't do it since the XSI modtools are unable to import mesh files.
http://www.gametoast.com/forums/viewtop ... 64&t=14857
