Mos Eisley Problem

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nobody3
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Mos Eisley Problem

Post by nobody3 »

Ok I edited the previous topic because I trial and errored few things.
There has to be something on Mos Eisley stock map that is causing slowdowns. It happens when I look at certain locations on the map but when I go closer it stops happening. On the ps2 version it happens also at the same location (that is proof that there is something slowing the "low end" hardware down) When I don't look at the "slowdown locations" the game runs extremely smoothly at 40-60 frames per second

Logical solution to this would be to try removing things at the "slowdown location" I tried that (ended up deleting 70% of the map's objects) and it still remained there but when I looked at it there were just turrets and health/ammo droids... I have no idea what is causing this but it doesnt happen on any other map at all.

tldr: Does anyone know if there is anything different on this particular map?
Marth8880
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Re: Mos Eisley Problem

Post by Marth8880 »

I get that too - pretty sure it's all the buildings' shadows
nobody3
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Re: Mos Eisley Problem

Post by nobody3 »

Hmm are you sure? because I have shadows in options turned off and also in ZE theyre turned off... I spent about 2 hours looking for whats causing it and didnt find it :(
spearmint1934
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Re: Mos Eisley Problem

Post by spearmint1934 »

Try reset your SWBFII settings. If that doesn't work, uninstall and reinstall SWBFII again. If that doesn't work, it has to be the programming.
Marth8880
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Re: Mos Eisley Problem

Post by Marth8880 »

nobody3 wrote:Ok I edited the previous topic because I trial and errored few things.
There has to be something on Mos Eisley stock map that is causing slowdowns. It happens when I look at certain locations on the map but when I go closer it stops happening. On the ps2 version it happens also at the same location (that is proof that there is something slowing the "low end" hardware down) When I don't look at the "slowdown locations" the game runs extremely smoothly at 40-60 frames per second

Logical solution to this would be to try removing things at the "slowdown location" I tried that (ended up deleting 70% of the map's objects) and it still remained there but when I looked at it there were just turrets and health/ammo droids... I have no idea what is causing this but it doesnt happen on any other map at all.
Hmm. Actually, try removing all of the map's objects, then see what happens.
nobody3
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Re: Mos Eisley Problem

Post by nobody3 »

When I hide all objects in ZE it gets better, when Im bored Ill try removing things at a time and then test it ingame... thats a long proccess so I dont know how long it will take me

I also noticed that on Tantive IV stock map when I look at the wall where is nothing behind it (just empty space as seen in ZE) the fps jumps to maximum but when I look in the middle of the map it decreases again. maybe its the same thing on Mo eisley (too many buildings ?)

But I also tried making the tga textures exteremely low resolution (32x32) and the problem was still there... Also tried removing all the files from "effects" folder and nothing changed..

Could .MSH files affect the performance? some of them are quite big files





EDIT
Marth8880 wrote:I get that too - pretty sure it's all the buildings' shadows
Bit late reply but Im still trying... I understand the shadows can't be simply turned off within game settings.. after some reading I think they're "burned" shadows so how do I remove those? I tried everything :(
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Kingpin
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Re: Mos Eisley Problem

Post by Kingpin »

I don't have shadows, unless my lighting quality is up. Make all of your graphic settings on lowest, except your screen resolution (that has no affect). Then try.
nobody3
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Re: Mos Eisley Problem

Post by nobody3 »

Kingpin wrote:I don't have shadows, unless my lighting quality is up. Make all of your graphic settings on lowest, except your screen resolution (that has no affect). Then try.
I have that already.. I tried almost everything
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