Error message, help

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Tedarm92

Error message, help

Post by Tedarm92 »

I get this error message when I am mungeing;

"Debug Assertion Failed!

Program C:\BFBuilder\ToolsFL\Bin\scriptmunge.exe
File: c:src\frontline\toolfl\scriptmunge\source\scriptmunge.cpp
Line: 191

Expression: ErrorCode == 0

For information on how your program can cause an assertion
failure, see the Visual C++ documentation on asserts.

(Press Retry to debug the application)




Abort Retry Ignore"




The last the words "Abort, Retry, and Ignore" are buttons. Earlier I had pressed Retry and It continued munging but when I tested it, SPtest crashed. This happened after I tried putting vehicles in and changing reinforcement count. If you can help, it will be greatly appreciated.
-_-
Gametoast Staff
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Joined: Sat May 07, 2005 1:22 pm

Post by -_- »

u either missed a ) or u made a typo
Tedarm92

Post by Tedarm92 »

where?
isodiur

Post by isodiur »

u must forgot some "(" or something in your .lua file! Revise it all. Or revise too in the bfbuilder the vehicle spawns and the fills of the "objects instance". Revise to get that all right! Remeber to watch the page donw!
Tedarm92

Post by Tedarm92 »

I deleted a -- would that be the problem?
isodiur

Post by isodiur »

Of Course my friend! think that the minimum change (producing an error) in the file, can make it crashes. From where (I mean line of the .lua file) have u deleted the -- ? Try to put again the -- u deleted and try if it works again.

revise anyway the things u changed before, and look if they have any missing character!
Tedarm92

Post by Tedarm92 »

I replaced the -- to this place:
Level Stats
ClearWalkers()
AddWalkerType(0, 0)
-- AddWalkerType(1, 4)
AddWalkerType(2, 0)
-- SetMemoryPoolSize("EntityHover", 12)
-- SetMemoryPoolSize("EntityFlyer", 5)
-- SetMemoryPoolSize("EntityBuildingArmedDynamic", 16)
-- SetMemoryPoolSize("EntityTauntaun", 0)
-- SetMemoryPoolSize("MountedTurret", 22)
SetMemoryPoolSize("PowerupItem", 60)
-- SetMemoryPoolSize("SoundSpaceRegion", 85)
SetMemoryPoolSize("EntityMine", 40)
--SetMemoryPoolSize("Aimer", 200)
-- SetMemoryPoolSize("Obstacle", 725)
--SetMemoryPoolSize("EntityLight", 150)
SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:tats\\tats.lvl")
SetDenseEnvironment("false")
--AddDeathRegion("Sarlac01")
-- SetMaxFlyHeight(90)
-- SetMaxPlayerFlyHeight(90)



I took out the -- at EntityHover and EntityFlyer. I put them back in that exact place shown but I still got the message and it crashed.
NegativeSmiley

Post by NegativeSmiley »

What about the Addwalker(1,4) thing. U mess w/ that?
isodiur

Post by isodiur »

I looks right,...

a) the problem could be upper in the file lines.

b)The problem is in the bfbuilder (in your map) u must fill the gaps correctly. Especially of the objects (spawn points).

c) Do you clean allways before munge????
isodiur

I got another error message!

Post by isodiur »

I try to play my new map and i crashes.
I've just made a SPtest and the Bfront.doc says that:

Message Severity: 3
.\source\EntityGeometry.cpp(374)
Entity "piloto_clon_piloto" missing geometry "rep_inf_piloto"

piloto_clon_piloto = is the name of my .odf file
rep_inf_piloto = is the name of my .msh file

So why it cant found or says missing geometry, if it is there?? Thats what i got in my odf file;

ClassLabel = "soldier"
GeometryName = "rep_inf_piloto.msh"


[Properties]
FootWaterSplashEffect = "watersplash_sm"
WaterSplashEffect = "watersplash_md"
WakeWaterSplashEffect = "watersplash_wade"

Label = "Republic Pilot"
UnitType = "pilot"
IconTexture = "rep_pilot_icon"
MapTexture = "troop_icon"
MapScale = 1.4

GeometryName = "rep_inf_piloto"
GeometryLowRes = "rep_inf_piloto_low1"
FirstPerson = "REP\reppilot;rep_1st_pilot"
FirstPersonFOV = "70"
ThirdPersonFOV = "65"
AnimationName = "all_inf_snowtrooper"


I don't konw what's wrong,... can anybody help me plz???

thanks


Isodiur
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RE: I got another error message!

Post by Jawa_Killer »

while muning and this error comes u have to look in the C++ text......in the dos programm it says u in which line in the lua is the mistake......only a , or a ; can be the mistake!

2.check out if these names are really the msh names be sure of it!!
Tedarm92

RE: I got another error message!

Post by Tedarm92 »

I always clean before I munge
Bobafett16

RE: I got another error message!

Post by Bobafett16 »

have u looked at sphycofreds site? maybe there is some thing there that can help u out.
>>>>http://www.secretsociety.com
Tedarm92

RE: I got another error message!

Post by Tedarm92 »

I have tried there earlier with other questions but he just yelled at me. Anyway I fixed it by taking the GCW lua file from mod1 (copy and paste) and deleted all of my file. After that I just changed the modID in the file to the right modID. It works now.
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