viewtopic.php?f=27&t=8582
Most noticeably:
Well I have my map all set, units, spawns, cps, sky..where those 3 textures are blended the 2 top ones will have a hard edge and not blend ingame.
Although the map itself is pretty basic, the texturing on the ground is what makes it really shine IMO.
However since this doing, I ran into texture cutoffs. Now they don't happen in ZE, but IG they are really annoying and make the map look bad..
Heres an example SS:
After reading the above quote, I knew I had spots they had about 3-4 textures ontop of eachother.
After painstakingly going through the spots that had troubles (only about a few), munging, checking, redoing, etc..
I had about a few that were fixed, and some more that didn't change.
After awhile I just said screw it, and decided to remove ALL terrain grass I had. (the default yavin one and it covered the entire map)
since I knew I had in some spots: (where ^ is diff texture)
^
^
^
^-just the grass
So I ended up with around two textures ontop max around (like the SS above)
filled in missing spots and made sure not to go over.
Munged, went in game, and wow, everything looked awesome.
Oh wait, almost nothing changed and even more appared making the map EVEN more worse.
(The SS above is actually the after effect. A simple "grass" and "dirt" texture and it messes up here where before it didn't.)
Now I made a backup of course, but was not expecting such problems.
Perhaps theres something I missed in the tutorial or the faqs but I tried searching but failed (maybe I'm a bad search term user idk)
Also pretty much read all the link there and don't vaguely remember this being mentioned.
If anyone has any idea what this is/how to solve I will ever be so grateful and my map will thank you too..
p.s. sorry for the long post, once I start typin' I tend to not stop :/









