K-wing doesn't want to land [Solved]

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MasterSkywalker
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K-wing doesn't want to land [Solved]

Post by MasterSkywalker »

Hi,
I got the un-used K-wing from the assets back to work, but i'm still having trouble with it. It doesn't matter what I do, it just doesn't want to land.
This is my K-wings ODF:
Hidden/Spoiler:
[quote][GameObjectClass]
ClassLabel = "commandflyer"
GeometryName = "all_fly_kwing.msh"

[Properties]
FLYERSECTION = "BODY"

ReserveOneForPlayer = "1"

VehicleType = "transport"
MapTexture = "gunship_icon"
HealthTexture = "HUD_rep_gunship_icon"

MapScale = 1.5
MapViewMin = 750
MapViewMax = 750

MaxShield = 1000
AddShield = 1

GeometryName = "all_fly_kwing"
AnimationName = "all_fly_kwing"
//FirstPerson = "ALL\allkwing;all_1st_cockpit_kwing"
FirstPersonFOV = "60"
CockpitTension = "12"
ThirdPersonFOV = "55"

// PathFollower Attributes
PathFollowerClass = "transport"
PathFollowerBranchPaths = "4"
PathFollowerBranchMaxAngle = "45"
PathFollowerMinBranchDist = "250.0"
PathFollowerBranchRange = "1500"

SpawnPointCount = "6"
SpawnPointLocation = "-6.0 -3.0 8.0 0"
SpawnPointLocation = "6.0 -3.0 8.0 0"
SpawnPointLocation = "-7.0 -3.0 0.0 0"
SpawnPointLocation = "7.0 -3.0 0.0 0"
SpawnPointLocation = "-6.0 -3.0 -8.0 0"
SpawnPointLocation = "6.0 -3.0 -8.0 0"
AllyCount = 65536
Radius = 0.0
ValueBleed = 10
Value_ATK_Alliance = 10
Value_ATK_CIS = 10
Value_ATK_Empire = 10
Value_ATK_Republic = 10
Value_ATK_Locals = 0
Value_DEF_Alliance = 0
Value_DEF_CIS = 0
Value_DEF_Empire = 0
Value_DEF_Republic = 0
Value_DEF_Locals = 0
HUDIndexDisplay = 0

CollisionScale = "2.5"
CollisionThreshold = "5.0"

CollisionInflict = "0.1"

MaxHealth = 25000.0
HealthType = "vehicle"
//HitLocation = "p_crithit 0"

TakeoffTime = 1.5
TakeoffSpeed = 10.0
LandingTime = 2.5
LandingSpeed = 6.0
TakeoffHeight = 1.5

PilotSkillRepairScale = 0.015

Acceleraton = 30.0
MinSpeed = 20.0
MidSpeed = 40.0
MaxSpeed = 60.0

EnergyBar = "140"
EnergyAutoRestore = "12.5"
EnergyBoostDrain = "20"
EnergyTrickDrainSingleTap = "0"
EnergyTrickDrainDoubleTap = "0"

BoostAcceleration = "30"
BoostSpeed = "100"
TrickRollSpeed = "0"
TrickFlipSpeed = "0"
TrickSideRollStrafeSpeed = "0"

FOVEffect3rd = 90

//PCPitchRate = 15.0
//PCSpinRate = 15.0
//PCTurnRate = 25.0

PitchRate = .65
PitchFilter = 2.75
TurnRate = .35
TurnFilter = 2.75
BankAngle = 2.5
BankFilter = 2.5
LevelFilter = 5.0
LevelFilter = 1.5
LevelFilterLanding = 5.0 // LevelFilter for landing
RollRate = 1


EyePointOffset = "0.0 0.0 10.0"
TrackCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 0.0"
TiltValue = "13.0"

AimTension = "30.0"

FOVEFFectMinCamOffset3rd = "0.0 8.0 25.0"
FOVEFFectMaxCamOffset3rd = "0.0 13.0 10.0"

MoveTensionX = "0.7"
MoveTensionY = "1.0 10.0"
MoveTensionZ = "4.25"

WeaponName = "all_weap_fly_xwing_sc_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_laser_01"
VehicleCollision = "p_front_sphere"
WEAPONSECTION = "1"
NextAimer = "-"
AimerNodeName = "hp_laser_03"
SoldierCollision = "p_wing1"
SoldierCollision = "p_wing2"
SoldierCollision = "p_wing3"
SoldierCollision = "p_wing4"
SoldierCollision = "p_laser1"
OrdnanceCollision = "p_wing1"
OrdnanceCollision = "p_wing2"
OrdnanceCollision = "p_wing3"
OrdnanceCollision = "p_wing4"
OrdnanceCollision = "p_laser1"
BuildingCollision = "p_left_sphere"
AimerYawLimts = "-90 90"
NextAimer = "-"

WeaponSection = "2"
WeaponName = "all_weap_fly_ywing_bomb"
WeaponAmmo = "0"
FirePointName = "hp_fire1"

VehiclePosition = "common.vehiclepositions.pilot"

//********************************
//********** CO PILOT *********
//********************************
FLYERSECTION = "TURRET1"

//FirstPerson = "rep\repsccam;rep_1st_cockpit_securitycam"
PitchRate = 0.8
PitchFilter = 2.75
TurnRate = 1.3
TurnFilter = 2.75


PitchLimits = "-0 0"
YawLimits = "-0 0"
EyePointOffset = "0.0 10.0 0.0"
TrackCenter = "0.0 7.0 -10.0"
TrackOffset = "0.0 -1.0 20.0"
TiltValue = "7.0"

ForceMode = 1

WEAPONSECTION = "1"
WeaponName = "all_weap_fly_gunship_guided_rocket"
WeaponAmmo = "0"

VehiclePosition = "common.vehiclepositions.copilot"


CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "all_fly_kwing_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "explosion"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 0.5 1.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "7.0"
ChunkUpFactor = "4.00"
ChunkTrailEffect = "mediumsmoketrail"

CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "all_fly_kwing_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 -0.5 0.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "6.0"
ChunkUpFactor = "8.00"
ChunkTrailEffect = "mediumsmoketrail"

CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "all_fly_kwing_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "explosion"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 1.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "5.0"
ChunkUpFactor = "4.00"
ChunkTrailEffect = "mediumsmoketrail"

CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "all_fly_kwing_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 0.5 2.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "3.00"
ChunkTrailEffect = "mediumsmoketrail"
//////////////////////////
////DAMAGE///////////
///////////////

// SPARK

DamageStartPercent = "85"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_1"

DamageStartPercent = "75"
DamageStopPercent = "15"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_2"

DamageStartPercent = "65"
DamageStopPercent = "5"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_3"

// SMOKE

DamageStartPercent = "75"
DamageStopPercent = "35"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_1"

DamageStartPercent = "65"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_2"

DamageStartPercent = "55"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_3"

// FLAME

DamageStartPercent = "35"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_1"

DamageStartPercent = "25"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_2"


ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "-10.0 -0.75 -4.7162"
ContrailEffectMinScale = "0.0"
ContrailEffectMaxScale = "0.8"

ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "10.0 -0.75 -4.7162"
ContrailEffectMinScale = "0.0"
ContrailEffectMaxScale = "0.8"



//ExplosionCritical = "all_fly_gunship_exp"
ExplosionDestruct = "all_fly_gunship_exp"


VOUnitType = 131
EngineSound = "all_fly_gunship_engine_parameterized"
TakeoffSound = "all_fly_gunship_take_off"
LandSound = "all_fly_gunship_land"
HurtSound = "imp_weap_ord_exp_lg"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
TurnOnSound = "all_fly_gunship_turn_on"
TurningOffSound = "all_fly_gunship_turn_off"
TurnOffSound = "all_fly_gunship_airbrakes_off"
TurnOffTime = "1.5"
Cockpit1stPersonSound = "all_inf_com_space_chatter" // Sound which is triggered every frame when the player is in first person mode.
Cockpit3rdPersonSound = "all_inf_com_space_chatter" // Sound which is triggered every frame when the player is in third person mode.
AllMusic = "all_vehicle"
ImpMusic = "imp_vehicle"
MusicSpeed = ".30"
MusicDelay = "3.0"
FoleyFXGroup = "metal_foley"
BoostSound = "all_fly_gunship_shift_up_property 0.16 1"
BoostSound = "all_fly_gunship_shift_up_property 0.53 1"
BoostSound = "all_fly_gunship_shift_up_high_property 0.66 1"
BoostSound = "all_fly_gunship_shift_down_property 0.17 0"
BoostSound = "all_fly_gunship_shift_down_property 0.9 0"
TrickSound = "all_gunship_has_no_trick" //Played when the flyer performs a roll
FlipSound = "all_gunship_has_no_flip" //Played when the flyer performs a flip
ProximityMinDist = "25" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "100" // Distance from target where proximity parameter of engine is 1.
//Acceleraton = 30.0
//MinSpeed = 20.0 =.2
//MidSpeed = 40.0 =.4
//MaxSpeed = 60.0 =.6
//BoostSpeed = "100" = 1.0
[/quote]
Thanks in advance :)
MS
Last edited by MasterSkywalker on Tue Jun 27, 2006 4:53 pm, edited 1 time in total.
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Dragonum
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Post by Dragonum »

there is a k-wing odf
C:\BF2_ModTools\assets\sides\all\odf
try this
MasterSkywalker
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Post by MasterSkywalker »

I know their was a K-wing ODF, but I started of from the Gunship one. Thx dude for the help :)
Big_rich

Post by Big_rich »

you did make a new side right? Cause without making a new side none of the changes you make to the k-wing will stick.
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Post by [RDH]Zerted »

Do you have any landing regions?
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Post by jangoisbaddest »

^^Zerted is right. If you have even one landing region on the map, the rest of the area won't let you land. That's why you can only land in the hangars on space maps. Make sure you are in a landing region, or have none (in which case you can land anywhere on the map).
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Post by MasterSkywalker »

jangoisbaddest and Zerted: Euh, I fixed the K-wing 3 days ago, everything is working fine, and yes I know about the landing regions (Btw. All my ships wanted to land exept the K-wing)
Big_rich: No, I didn't make a new, I started of the Alliance Gunship ODF and hex edited the K-wing Chunks, weapons and model in. Now I use a combination of both and they work fine now.
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Post by [RDH]Zerted »

Its good that you where able to fix it. When you are finished with a thread, please edit your first post and put 'Done', 'Finished', or something like that in the title.
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Post by MasterSkywalker »

Oops, sorry :oops:.
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