Recently viewing some objects, I have come to notice certain inconsistencies between different viewers that I use as well as Rep's importer. Viewing rax_ind_1_t_v3_red.msh from the Raxus Prime assets in the SWBFViewer and Ultimate Unwrap3D gives the first result below while viewing the mesh in 3DOC and XSI (after importing with Rep's tool) gives the second image (the view in XSI is slightly different than this arrangement, but the same pieces are out of place).
I briefly looked at importing the VRML2.0 into Blender and exporting as a Wavefront OBJ to be imported into XSI then exported the normal way through Rep's exporter, but while the UVs seemed to tag along, the texture didn't want to apply to them. Unless someone wants to walk me through how to get the textures to stick, then I'd just as soon join the king's horses and men.
My questions (finally) are: Does anyone know of a VRML converter that will do what I need it to do? Does someone want to figure out the Blender work around for me?





