SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Cerfon Rournes
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

Awesome. The wood at the back of the gun seems out of place imho, maybe you could add a texture around it to make it fit in abit more? Anyhow, nice work. :thumbs:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marvel4 »

kinetosimpetus wrote:UV'ed my T-21
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:eek: I love your models...
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by kinetosimpetus »

Thanks :D
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marth8880 »

A cement barrier model for a super-special-awesome-secret m(ap/od).
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Those two (technically four) lines you see near the center that look pointless are making it so there are no polygons with five or more sides. I would get rid of the vertices that make it so the edges on the top half aren't needed but they don't seem to want to delete... :o
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by FragMe! »

If you are talking the long diagonal and short horizontal lines that are made redundant by the short diagonal ones you can try two things.
Select the lines and press delete, I know sounds too easy.
If for some reason that doesn't work select the point where the long diagonal and short horizontal line meet, right click and down near the bottom of the pop up list select Weld points to Target then click on the point right above it. Repeat for all the other points.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by kinetosimpetus »

Image
I was looking at the stock rebel sniper rifle texture, and got an idea for a cool pistol model. So I made it. :roll:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marth8880 »

DANG, that looks great! Great work! :yes:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

Marth8880 wrote:DANG, that looks great! Great work! :yes:

I concur. :plokoon:

Another fine model to your growing list of weapons. :)
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by ANDEWEGET »

@ marth:
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I dunno if you meant those but theyre 100% unnecessary(delete the edges on the other side, too).

@kinetos:
Looks nice! It somehow reminds me of the Fallout 3 pistol/revolver thing.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Slime615 »

Wow.;... Please Release that weapon... please...
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Anakin »

kinetosimpetus wrote:
Hidden/Spoiler:
Image
I was looking at the stock rebel sniper rifle texture, and got an idea for a cool pistol model. So I made it. :roll:

WOW that's great much better than stock BFII Allianz pistol
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Webster27 »

^Agree loks good :thumbs:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by kinetosimpetus »

Anakin wrote:
kinetosimpetus wrote:
Hidden/Spoiler:
Image
I was looking at the stock rebel sniper rifle texture, and got an idea for a cool pistol model. So I made it. :roll:

WOW that's great much better than stock BFII Alliance pistol
That really doesn't take much to do, but thanks. :)

ANDEWEGET wrote: Looks nice! It somehow reminds me of the Fallout 3 pistol/revolver thing.
I'm unfamiliar with Fallout, but after I started making it, it reminded me of the Nerf Maverick.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by minilogoguy18 »

Too much geometric detail that no ones going to really notice when playing the game, a big waste of polygons, follow the pandemic docs poly usage guidelines.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by kinetosimpetus »

These details would be noticed in first person. I will remove them for the third person model.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by minilogoguy18 »

Well then in that case...

I spy...

A lot of vertex's not contributing to the shape of the model...
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

minilogoguy18 wrote:Well then in that case...

I spy...

A lot of vertex's not contributing to the shape of the model...
Yeah well, I've talked to him about that.
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Image

He doesn't really care all that much about unnecessary vertices, and for that matter at the end of the day, I don't either. So you're going to see more models from us, and they will be far from "perfect". We don't care about having perfect models. :wink: Thanks for trying to help any way.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by kinetosimpetus »

Here, I removed 3D details so I can use the least possible geometry. Like this better?

Oh, and I UV'ed it. Almost ready for ingame! :cool:
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:roll:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Cerfon Rournes »

Perfect!
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by RogueKnight »

kinetosimpetus wrote:Here, I removed 3D details so I can use the least possible geometry. Like this better?

Oh, and I UV'ed it. Almost ready for ingame! :cool:
Hidden/Spoiler:
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:roll:
Looks to me like there are a lot of vertex's that aren't :quotes: contributing to the shape of the model..... :quotes:
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