Battlefront Extreme V1.0!!!

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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REivEN
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Re: Battlefront Extreme Beta - It's out!!!

Post by REivEN »

Finally it is out i waited for this a month already :thumbs:
Corus

Re: Battlefront Extreme Beta - It's out!!!

Post by Corus »

:eek: This is so awesome..
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Re: Battlefront Extreme Beta - It's out!!!

Post by king »

Hey Corus you joined Gametoast?
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Re: Battlefront Extreme Beta - It's out!!!

Post by ARC_Commander »

I might put together a batch file to make it easy to switch between this and the normal mode. And a better readme. :P

The full may not be a... couple days. At the rate I program, weeks may be closer. :roll:

@Alpha-17: Sorry, the game wouldn't load the skin. I use the texture-overwrite method of loading the clone legions, and the Shadow Trooper (default Republic recon) doesn't like to be overwritten in the memory. :(

@River Tam: Enh? This removes the ability to play online? I wasn't aware of that. If so, I should get to work on that batch file. But please, don't question the usefulness of my mod in public. I spent a good half-year working on this. At least a few hundred hours of work.

The DT voiceovers are (courtesy of ]v[):

Code: Select all

//SOUND
SndHeroSelectable   = ""
SndHeroSpawned      = "hero_imperialGuard_spawn"
SndHeroDefeated     = "hero_imperialGuard_exhausted"
SndHeroKiller       = "hero_imperialGuard_exhausted"

VOSound = "imp_off_response_hero_command      SC_Follow"
VOSound = "imp_off_response_hero_command      SC_StopFollow"
VOSound = "imp_off_response_hero_command     SC_VehicleWaitUp"
VOSound = "imp_off_response_hero_command     SC_GetIn"
VOSound = "imp_off_response_hero_command      SC_GetOut"

VOSound             = "hero_imperialGuard_AcquiredTarget      AcquiredTarget"
VOSound             = "hero_imperialGuard_KillingSpree4      KillingSpree4"
VOUnitType          = 41
SoldierMusic        = ""

HurtSound               = ""
DeathSound              = "hero_imperialGuard_exhausted"
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Re: Battlefront Extreme Beta - It's out!!!

Post by RevanSithLord »

I can totally say that the wait was definitely worth it. I keep saying I'll do a trailer. .... I should REALLY put it into action. XD

And screens, I can do those quick.
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Re: Battlefront Extreme Beta - It's out!!!

Post by Maveritchell »

I thought they might be those. I'd just never heard the royal guard voiceovers. It was a nice touch, though.
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Re: Battlefront Extreme Beta - It's out!!!

Post by ARC_Commander »

I've fixed the particle cannons, and any Imperial campaigns that involve placing an orbital strike beacon have been given commanders with binoculars that can't perform an orbital strike. Any other problems that anyone's discovered? Just say 'em and I'll have them fixed. Suggestions are welcome. As would be a Royal Guard model... :wink:
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Re: Battlefront Extreme Beta - It's out!!!

Post by EGG_GUTS »

I was thinking you should add a senate guard.
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Re: Battlefront Extreme Beta - It's out!!!

Post by ARC_Commander »

Where, Coruscant? I've already got the Clone Assassin there. Two melee units on the same side would be overkill.
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Re: Battlefront Extreme Beta - It's out!!!

Post by RevanSithLord »

Felucia and the Tutorial has NO objectives what-so-ever. Other than that and what Mav said, etc. That's all I've found.
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Re: Battlefront Extreme Beta - It's out!!!

Post by ARC_Trooper_phi658 »

I thought the senate gaurd weapon of choice was a blaster rifle. And although I would like to see that in game, I won't pressure ARC_Commander.

I've got to try this out this weekend. :)
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Re: Battlefront Extreme Beta - It's out!!!

Post by ARC_Commander »

Hmm... I could probably replace the Jet Trooper on Coruscant with a Senate Guard, armed with a blaster rifle. Oh - and I could also include them in Jedi Temple campaign, except against the 501st. That'd be cool. They could be the Temple Guards. (Which are now very weak Jedi.) I could reskin the Rebel rifle, it looks similar to the Senate Guard rifle. I'd just need a... royal guard model. :P Speaking of which, what happened with Darth_Z13's JKA models?
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Re: Battlefront Extreme Beta - It's out!!!

Post by Corus »

Awesome But there's just 1 problem for me when im doing mustafar once I get to the part where I have to Clear the Antennae Ray thing the game exits out of SWBF2
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Re: Battlefront Extreme Beta - It's out!!!

Post by ARC_Commander »

Hmm... I'll recopy the mission LUA's from the assets. Should fix the objectives problem and the orbital strike.
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Re: Battlefront Extreme Beta - It's out!!!

Post by RevanSithLord »

Cool. Yeah, I just thought'd I'd let you know. Yeah.

When/IF you get done with the fixes/updates, you could just upload the fix/updates separately. Or together if you wish.... lol
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Re: Battlefront Extreme Beta - It's out!!!

Post by Thunder »

i love this mod best one ever!!!
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Re: Battlefront Extreme Beta - It's out!!!

Post by ARC_Commander »

A few updates for v1.0 - I've made a new clone sniper skin, it's pretty cool. Used on all Republic maps except for those with the 41st (Kashyyyk). Uses the sniper model, different visor, and the same armour as the standard trooper.

The clone marine and Imperial marine have T-21's instead of rocket launchers. Extra timebombs compensate. Because it's rare that someone would go into the enemy hangar and start shooting down starfighters. The T-21 repeater could do the same task if needed, and it's better for mowing down enemy units.

The standard jet trooper skin is now used for the clone marines, the silver trooper looked silly. And the Mygeeto marines now have their own custom jet trooper, with red markings.

I'm working on fixing the shiny droid skins - the jet droid especially. It's really distracting.

The droid marine is now just the assault droid. The jet droid lacks heavy weapons, and isn't that useful aboard ships.

The jet droid now has energy grenades and a shockwave instead of a mortar launcher. The shockwave's cool - like Yoda's force wave, but does 400 damage. Less range, though.
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Re: Battlefront Extreme Beta - It's out!!!

Post by clonecommand »

An absolutly amazing mod! :eek: Best thing since the Conversion pack! :bowdown:

One thing I'm confused about: The clone assasign and the special units, are they not in the mod yet that's downloadable?
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Re: Battlefront Extreme Beta - It's out!!!

Post by Rekubot »

This. Mod. Rules.

I don't think I'll ever uninstall it!

I've been playing random maps and modes, and so far have only received one CTD - on Endor. Now, since the primary unit for the Imperials was a sniper, I'll assume that it was the Endor Hunt mode. To narrow things further, the CTD only happened once I'd hovered my mouse over the second team, presumably Ewoks. So you've obviously got a bit of a side problem there that you'll need to fix.

Have I mentioned that this mod was one of the best things to happen to Battlefront II? Congratulations on making such a superb mod. :D
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Re: Battlefront Extreme Beta - It's out!!!

Post by Taivyx »

Wow. Just wow. That was amazing.
Crazy fun, and balanced too.
Fantastic job, I've got to hand it to you.

I've encountered a CTD on Kashyyyk GCW hunt, but that's all.


P.S. Did you see my earlier comment? About the blackhole trooper?
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