¤ Rail Driver? ¤

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pinioncorp

¤ Rail Driver? ¤

Post by pinioncorp »

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Its probably impossible, and a bit far fetched if it isn't, but I'll try anyway.

Anyone played Red Faction? If you have you'll know instantly what I'm talking about. Otherwise, read on.

In the game there is a gun called the "rail driver". It might be one word but its irrelevant for this topic. Basically its a big, long gun which can fire a single metal slug at high speed. It takes a while to reload but kills one shot, no matter where it hits on the body.

It has the ability to shoot through walls. Using the scope, you can view people around you by using heat vision, through the walls and all. This was great for the later stages of the game, where you could pick off people before they even saw you.

Is it possible to put one or both of these features (ability to shoot through walls and view people behind walls using the scope) into SWBF2?

Image

If not, it'll replace the sniper rifle for one of the teams, but I would love to allow sniping through walls.

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xwingguy

RE: ¤ Rail Driver? ¤

Post by xwingguy »

I got what cha looking for (stick it into the ordance odf):

PassThrough = "1"

I don't know if it'll pass through a prop though. If it doesn't work on props try casting the the props into destructable buildings. (Just don't specify health for them and nobody will ever tell the difference.)
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RE: ¤ Rail Driver? ¤

Post by Qdin »

- except that the props will then make the Crosshair react if I'm not all mistaken... :wink: or what? :P
Squirrel7Hunter

Post by Squirrel7Hunter »

wow, that gun sounds really sweet! I hope you are able to make it,
when you zoom it, instead of heat vision could it be possible to make the buildings just disappear? I am a new and dont know what I'm talking about but mabye you could use the bothans invisible thing on the buildings when u zoom in. :roll:
xwingguy

Re: RE: ¤ Rail Driver? ¤

Post by xwingguy »

Qdin wrote:- except that the props will then make the Crosshair react if I'm not all mistaken... :wink: or what? :P
Nope, as long as you never specify any health stuff, nothing happens. Seriously, I did the same thing and the only thing different is that I can say
KillObject() and it works.
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Post by Ace_Azzameen_5 »

Team zero doesn't have a reticule colour anyway.
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Post by Penguin »

PassThrough = "1" this only makes it so the bullet ((most of the time a beam)) go through multiple targets ((people only))
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[RDH]Zerted
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Post by [RDH]Zerted »

How about when you fire the gun, it drops a remote controlled object. The object is set to move forward at a very fast speed. It has no turn rate and can't slow down. The only thing you can do with it is move it forward once. As it speeds forward through everything (should have a very limited range to prevent cheating), when you press the fire button again, it explods damaging/killing everything in a very short radius.
Big_rich

Post by Big_rich »

BuildingCollision = "CLEAR" in ord file maybe? It works for shields! i.e VehicleCollision= "CLEAR' will make the vehicles able to go through the objects. IDK just my two cents.
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Post by RAymo »

ive played Red Faction b4 and i loved that gun.
hope u can get it 2 shoot through walls. that would be awesome
pinioncorp

Post by pinioncorp »

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Ok, when I get some time (after exams), I'll try that "PassThrough" method out. I'll have to change every object on my map, which is a bit of a pain, but if it works its worth it.

Zerted, I understand what you are saying, and it would work much easier than anything else, but it doesn't really fit the gun.
1. Its not an explosive weapon, its a sniper rifle.
2. I don't want the player to see behind the walls, its not pretty. There is no ground either, its ~25 metres below the playing field, so the recon droid would fall to the ground anyway.

Another thing to add about the scope is that it should be able to look through walls, not make the walls disappear. Imagine if you were just minding your own business then someone turns on the scope and all the buildings disappear?!? It'd be funny, but not really appropriate.

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Kyross

Post by Kyross »

I tried making desert ghosts for my Mos Vies map by toying arund with stuff like the cloak and Passthrough, trying to apply it to units. Alas, the only thing passthrough works on is units and things that die.
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