Battlefront Republic Commando [V 1.6]
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PRECISION
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Re: Battlefront Republic Commando [continued]
May I ask why? Mot commandos do carry at least 2 parts for it
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Marth8880
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Re: Battlefront Republic Commando [continued]
Probably to add diversity to the units. :p
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PRECISION
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Re: Battlefront Republic Commando [continued]
That's what I was thinking 
- commanderawesome
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Re: Battlefront Republic Commando [continued]
Lemme re-phrase that: The rifleman unit has the DC-17m and all of it's attachments (I think), but the others have different weapons. Otherwise it would be a very boring mod.
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PRECISION
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Re: Battlefront Republic Commando [continued]
Then what is the point of the others if on carries it all? Just going off of what was said earlier
- Anakin
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Re: Battlefront Republic Commando [continued]
PRECISION wrote:Im curious to know, does every commando have the full DC-17m?
He is right.commanderawesome wrote:No. Every commando class has a different set of weapons.
That's the reasonMarth8880 wrote:Probably to add diversity to the units. :p
All units have a different set of weapons. But they all have the dc 15 and the vibro attack. Of cause there is one unit with th whole dc set.PRECISION wrote:Then what is the point of the others if on carries it all? Just going off of what was said earlier
But the sniper, roketeer, rifleman have more ammo than the unit with the wuole dc set. I thought thos would give you a reason to take the sniper or rifleman or roketeer, even when you unlocked the last trooper with all dc weapons.
Maybe we can come back to this question.
Anakin wrote:I need your help.
You Know i have these two weapons:What do you think would be the best effect and sound??Hidden/Spoiler:
I wanted to take and laserbold with the sonic circles around it, but it'S for some reason not possible to open the stock effect in the particle editor. So what do you think about the stock Imperial Commander Sonic weapon effect?? Would this fit to that weapons??
About the sound i realy have no idea. Maybe you know what sound i can take. (the rifle has fast fire when you hold the button, so the stock geo sonic sound doesn't sound good)
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major0spidey
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Re: Battlefront Republic Commando [continued]
but that's true in the game,I mean anyone can take snipe position right?
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Generalfacu
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Re: Battlefront Republic Commando [continued]
Can't wait. I need to play this mod.
- Kingpin
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Re: Battlefront Republic Commando [continued]
Well, in the game, the other three have all the attachments for the DC-17s, which is why you could put, say, Scorch in a sniping position and Sev in a grenade position; However, for the sake of this mod, he does not want all the units to have the exact same loadout with just a different skin. I'd much rather see new weapons that a commando could have, like the Jetpack, flame grenades, and so on.major0spidey wrote:but that's true in the game,I mean anyone can take snipe position right?
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major0spidey
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Re: Battlefront Republic Commando [continued]
you want a Jet commando? that means disabling the shield,I mean isn't the shield bar the same jetpack meter,which means both power-ups can't be put together
for the weapons,I think you should put a special weapon for every class,and a special or hero class with all weapons...and maybe a class with a wookie bazooka or something of the pick-ups
for the weapons,I think you should put a special weapon for every class,and a special or hero class with all weapons...and maybe a class with a wookie bazooka or something of the pick-ups
- Anakin
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Re: Battlefront Republic Commando [continued]
Sorry but i will not make a whole new mod and start from 0 because some member have their own ideas 
The shild and jetpack work fine together. Only problem is that the bar that displayes the shild is the same as the one that displayes the fuel of the jetpack. That means you can only see the shild health and not the jetpack fuel.
The shild and jetpack work fine together. Only problem is that the bar that displayes the shild is the same as the one that displayes the fuel of the jetpack. That means you can only see the shild health and not the jetpack fuel.
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major0spidey
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Re: Battlefront Republic Commando [continued]
that makes sense...but how is changing the weapons starting from scratch...all you need is to change the weapons,it would make more sense to me if you refused because you didn't like the idea,anyway you did add a wookie bazooka right?
- Anakin
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Re: Battlefront Republic Commando [continued]
No there is no wookie bazooka. And no i will not change the weapons again. Sorry but i really want to get this mod finished. I wait for Nedarb finishing the Geonosians. After they are finished i'll finish the weapon things (effect/sound) and that's it.
There was an Wookie bowcast WIP, but i think we didn't used it.
But i thought of an Imperial Commando mod with all this great Alliance units i saw in the show cast thread (this green rodian). Combinated with the Kota miliz and for the heros Galen Marek as Jedi and for the Imperials Darth Starkiller. Of cause with different Weapons than the republic use (the wookie bowcaster and bazooke would be a part of these new weapons).
But i'm not sure if or when i start this.
For all those of you who cannot wait for the release here is a list of the weapons:
There was an Wookie bowcast WIP, but i think we didn't used it.
But i thought of an Imperial Commando mod with all this great Alliance units i saw in the show cast thread (this green rodian). Combinated with the Kota miliz and for the heros Galen Marek as Jedi and for the Imperials Darth Starkiller. Of cause with different Weapons than the republic use (the wookie bowcaster and bazooke would be a part of these new weapons).
But i'm not sure if or when i start this.
For all those of you who cannot wait for the release here is a list of the weapons:
Hidden/Spoiler:
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Generalfacu
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Re: Battlefront Republic Commando [continued]
Smoke grenades for the sniper, nice one 
EDIT: I know it may be a bit late but, it would be a nice detail if the recon droid was replaced with the Scavenger droid.
EDIT: I know it may be a bit late but, it would be a nice detail if the recon droid was replaced with the Scavenger droid.
- Anakin
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Re: Battlefront Republic Commando [continued]
I'm prety sure there is no recon deoid for the cis
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major0spidey
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Re: Battlefront Republic Commando [continued]
well suggestions are suggestions,but if there is no bazooka then there are no vehicles?
- Anakin
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Re: Battlefront Republic Commando [continued]
There are the stock vehicles on the most maps, and some customs on hoth.
The cis has the cis bazooka and the rc have the dc17aa, turrets, or they can take vehicles, too to destroy the enemy's vehicles.
==EDIT==
Here is the link from nedarb with the latest pics of the geonosians
The cis has the cis bazooka and the rc have the dc17aa, turrets, or they can take vehicles, too to destroy the enemy's vehicles.
==EDIT==
Here is the link from nedarb with the latest pics of the geonosians
Nedarb7 wrote:A little bit of info regarding the dropbox folder. All older images are now stored in the subfolder "older_builds" and newer ones are labelled "NEW_*" in the parent folder. Also, to give you an idea of what the new images are, the red lined areas are spots I already UVed. In other words I currently uved half the legs, the full torso, and part of the arms.
- Nedarb7
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Re: Battlefront Republic Commando [continued]
Just so everyone knows, that folder won't be updated anymore.
Hope you don't mind that I post this Anakin.
Hidden/Spoiler:
Hope you don't mind that I post this Anakin.
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jedimoose32
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Re: Battlefront Republic Commando [continued]
That is terrifying, and awesome!
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AQT
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Re: Battlefront Republic Commando [continued]
Incredible job on that elite, Nedarb! 
