JKA Model Conversion

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Would you participate in this?

Yes
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Can't use XSI
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44%
 
Total votes: 34
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Post by Guest »

JabbaLovesLava
i know :)

Dohnutt
Everybody know, Bioware is Kotor models maker ;)
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Post by Dohnutt »

Well I didn't know. And you just admitted that you knowingly, illegally, converted models. Congrats, buddy ;)
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Post by -_- »

JK514 wrote:JabbaLovesLava
i know :)

Dohnutt
Everybody know, Bioware is Kotor models maker ;)
No offense, but going along with this thread and not posting anything is starting to piss me off. -- You're saying that you know who made the Bastilla model, and yet knowing that it's illegal to convert it due to copyright infringements, you do it anyways. Modders like you make me sick. I really hope you learn something during your remaining time here, because it wouldnt be long before you're banned as well.
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Post by phazon_elite »

Dang man, you've gotten yourself into some deeep [raw danger!]. And you've been around for a long time, so I'm kind of confused on how you managed to stay here if you've been doing this since then (but, that's IF).

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Post by RevanSithLord »

Yeah. That confuses me. Everyone use to be extremely nice to JK. Now they are all griping at each other. :? Yeah, admittingly JK is doing some illegal stuff with Veritus, but Diet Dr. Pepper... don't have to bite the guy's head off. :P
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Post by ShadowHawk »

Guys, I'm handling it. Get back on subject, alright?
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Post by RevanSithLord »

Ok. Right well. Hmm model to think of for converting. Did someone already do HS Anakin? That Anakin beats the current one by far.
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Post by Syth »

http://jediknight2.filefront.com/file/M ... rdVM;55831
Theres a really nice magna guard model my NeoMarz.
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Post by RevanSithLord »

Indeed. And also that's why I downloaded it for JA. :D I also just love the Electrostaff that came with it too. :D

I love the Red team skin of the model. :P

Imagine an army of these things fighting against Clone Melee troops. :P Hey! That'd be a cool map! :D
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Post by Rekubot »

Here's an updated version of the DC-15A. It wasn't showing up before, so hopefully it will now.

http://files.filefront.com//;7656076;/

Somebody has GOT to put that Magnaguard in game :shock:. The Obi-Wan in one of those images looks really nice, too.
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Post by ARC_Commander »

Good, new DC-15A. Thanks Rekubot!

That Magna`s awesome. A map with those guys versus Clone Assassins (from DarthZ13`s Jedi Temple mod) would be really fun, yeah.
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Post by authraw »

In order to transport these models, one must purchase both Milkshape 3D ($25) and Softimage XSI ($40), right?

That's a little too pricey for me--especially if I don't know how to use either program properly. :P

So... would anyone like to convert these models for me? Pretty please?
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Conversion process for glm to msh

Post by AceMastermind »

authraw wrote:In order to transport these models, one must purchase both Milkshape 3D ($25) and Softimage XSI ($40), right?
You can get Milkshape 3D free for 30 days and just import everything you want then export as dotxsi(.xsi) hopefully 30 days is all you need, XSI 4.2 ModTool is a free program that you can use to clean up and prepare the models for BF2 but you cannot export to .msh with it, you'll have to export as .xsi when you're done and send the file to someone with XSI Foundation(5.11 or less to work with the Pandemic exporter), XSI Essentials or XSI Advanced.
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Post by t551 »

Also, XSI is $400, not $40, for the Foundations version, unless you can get a student price.
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Post by authraw »

t551t551 wrote:Also, XSI is $400, not $40, for the Foundations version, unless you can get a student price.
Eh, what's an extra zero worth? :lol:
AceMastermind wrote:
authraw wrote:In order to transport these models, one must purchase both Milkshape 3D ($25) and Softimage XSI ($40), right?
You can get Milkshape 3D free for 30 days and just import everything you want then export as dotxsi(.xsi) hopefully 30 days is all you need, XSI 4.2 ModTool is a free program that you can use to clean up and prepare the models for BF2 but you cannot export to .msh with it, you'll have to export as .xsi when you're done and send the file to someone with XSI Foundation(5.11 or less to work with the Pandemic exporter), XSI Essentials or XSI Advanced.
I downloaded Milkshape 3D (the free version) but whenever I try to import a Jedi Knights file, it says that I have to register first.

Image

Image
Last edited by authraw on Thu May 31, 2007 4:56 pm, edited 1 time in total.
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Additional conversion confirmation info

Post by AceMastermind »

AceMastermind wrote:You can get Milkshape 3D free for 30 days and just import everything you want then export as dotxsi(.xsi) hopefully 30 days is all you need, XSI 4.2 ModTool is a free program that you can use to clean up and prepare the models for BF2 but you cannot export to .msh with it, you'll have to export as .xsi when you're done and send the file to someone with XSI Foundation(5.11 or less to work with the Pandemic exporter), XSI Essentials or XSI Advanced.
To add to this:
You can get XSI Foundation (5.11 or less) free 30 day trial and use the Pandemic exporter to export to .msh.
From what I understand so correct me if i'm wrong, the exporter doesn't work with XSI Foundation 6.0.

authraw wrote:I downloaded Milkshape 3D (the free version) but whenever I try to import a Jedi Knights file, it says that I have to register first.
Try downloading one of the earlier versions of Milkshape 3D, It's been a while since I purchased Milkshape 3D and went through the trial period but if I remember correctly, you should be able to import files during the trial period.
If not, then what's $25? :)
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Post by Caleb1117 »

Ya know what really cool?
this: http://jediknight2.filefront.com/file/Link;63486
http://jediknight2.filefront.com/file/Ganondorf;72933

and these even though their not player/weapon models
http://jediknight2.filefront.com/file/M ... ects;73733

also heres some KotOR stuff.
and before anyone jumps on me too I qoute the readme
CREDITS
--------
<3 BioWare, whose original inspiration to make these for Knights of the Old Republic prompted me to reproduce them for Jedi Academy. Also thanks to Nozyspy, Kessno, and minilogoguy for beta testing and helping along the way.
http://jediknight2.filefront.com/file/K ... ects;77747

Edit: we need these too:
http://jediknight2.filefront.com/file/Duffman;6605
http://jediknight2.filefront.com/file/H ... pson;37279
http://jediknight2.filefront.com/file/Mandy;17165 <-- mandalores

This gives me ideas aswell :twisted:
http://jediknight2.filefront.com/file/Chainsaw;12375
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Post by phazon_elite »

Wait a second...

All the files are in .pk3 format. How do you change them to .glm?

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Post by PR-0927 »

.pk3 is like .zip for JA. You open them up and take out the contents. The .glm format is the actual model format, like .msh for SWBF/SWBF II.

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Post by RevanSithLord »

Yeah. All's you gotta do is use a program such as pakscape or DragonUnPACKer 5.0
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