Agamar: Forest (Released!)

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chirox

Post by chirox »

Darth_Z13 wrote:
-_- wrote:As long as the land isnt always flat, it makes the game more intresting.
I totally agree. More hills coming up!
i was gonna suggest that but i was beaten to it..... As for the Agmarians..... i have to say if one ran in front of sniper shot i was aiming and intercepted it i would be fairly ticked. I would say they would be a bad thing for the map and not worth the trouble of making. Otherwise you're doing well.
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Post by Xavious »

Darth_Z13 wrote: I'm still waiting for Ipdzanyman and Darth_Maul reviews but no hurry. Thanks for helping. :D
did you send me the map? :?
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Post by Darth_Z13 »

Ya I did. Check your PM for a link.
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Post by Xavious »

I don't have it...
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Post by Darth_Z13 »

Like you've already said, no it's not in XSI. And I've abandoned that model but if you were wondering it was made in 'Google's SketchUp!' (really stupid name).

Darth_Maul; im resending that link as I type. If you do not want to test then that's okay.

As for my level, well, i'm still working on trying to find the texture of the Moisture Farm floor so I can reskin it. If anybody knows what the texture is called then that would be terrific. Finally, I plan to add in some turrets and finish off some landscaping. Any ideas?
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Post by Xavious »

Ok, played through the level, here are my thoughts:

-make sure you spell everything in the loading screen tips correctly
-add more trees
-like others before me said, use the Blend tool
-the color around the tatooine buildings looks really out of place
-some small trees are missing a few textures
-in gcw the ai don't spawn
-change the height of the dagobah tunnel. you can see under the level

I think thats everything.
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Post by Darth_Z13 »

Darth_Maul wrote:-make sure you spell everything in the loading screen tips correctly
Fixed.
Darth_Maul wrote:-add more trees
Done but will add more.
Darth_Maul wrote:-like others before me said, use the Blend tool
Did that but still have to do more.
Darth_Maul wrote:-the color around the tatooine buildings looks really out of place
Ya, it's supposed to be dirt and i've minimized it.

I'll finish up after because i've got to get off the computer because there is a thunderstorm going on right now.

I'm back.
Darth_Maul wrote:some small trees are missing a few textures
I know about that and I will fix it.
Darth_Maul wrote:in gcw the ai don't spawn
I know about that but I really didn't plan on making GCW. However I will develop it if people want it.
Darth_Maul wrote:change the height of the dagobah tunnel. you can see under the level
I did that a couple of hours ago.

I also added onto the CIS Base, added in Auto Turrets, changed the landscape and added in Grievous' Ship to make it look like he was actually there.
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Post by Xavious »

Darth_Z13 wrote:
Darth_Maul wrote:in gcw the ai don't spawn
I know about that but I really didn't plan on making GCW. However I will develop it if people want it.
If you're not using GCW, then get rid of it.

Also consider adding more foliage/grasses.
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Post by Darth_Z13 »

There GCW is no more. I do plan to add in more foliage. Does anybody know where I can get A DC-17 which someone would let me use?
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Post by Sniper_eye »

Darth_Z13 wrote:There GCW is no more. I do plan to add in more foliage. Does anybody know where I can get A DC-17 which someone would let me use?
ask majin, im sure he has one of those :)
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Post by Darth_Z13 »

Sniper_eye wrote:
Darth_Z13 wrote:There GCW is no more. I do plan to add in more foliage. Does anybody know where I can get A DC-17 which someone would let me use?
ask majin, im sure he has one of those :)
Ya but would he let a noob like me use it?
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Post by Rekubot »

Probably not, and at any rate I believe that Penguin made the DC-17.
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Post by Darth_Z13 »

Well I sent a PM to him and Penguin. Maybe one of them will send it to me. I can hope.

Edit: Penguin says that only a select few will recieve files from her. So I guess that I'm out of luck there....

Oh well. I found files for Republic and CIS landers in the downloads section and I've added them in. But they are destroyable command posts so... finally I added in another CP. Also I decided that the Commando is pretty cool anyway and since I can't get the DC-17 then I will make a souped up flamethrower and see if I can make the ARC Rifle more powerful....
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Post by Darth_Z13 »

Hey I got the flamethrower and the CPs working so here's a screenie of the Clone Commando.

Image
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Post by Xavious »

CIS and Republic landers? could you show some pics of them?
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Post by Bac-Talan »

Hey, what model are you using for the clone commando? It looks quite unique and good.
Nice job on the map overal, it needs some work, but the clone commando is great.
I'd put in more foliage: rocks, bushes, grass, shrubs, that kind o'stuff.
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Post by Darth_Z13 »

Scenery in general? Ya I keep getting those comments.

The model is Vyse's. If you are interested go here. http://www.gametoast.com/index.php?name ... pic&t=4346
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Post by Bac-Talan »

Ah, ya, I've experimented with that model before I just didn't recognize it with the new skin! (BTW, Nice skin :P)

Thanks for the info.
Protector_Pulch

Post by Protector_Pulch »

What is the counterpart of the Clone Commando ? I mean, how do you balance the map with the powerful ARC rifle and the new flamethrower used by a single unit ?
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Post by Darth_Z13 »

Protector_Pulch wrote:What is the counterpart of the Clone Commando ? I mean, how do you balance the map with the powerful ARC rifle and the new flamethrower used by a single unit ?
Hmm... good question. Maybe some souped up MagnaGuard?
Bac-Talan wrote:Ah, ya, I've experimented with that model before I just didn't recognize it with the new skin! (BTW, Nice skin )
That skin was made by Alex533. You can find it here
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