WIP High-res terrain

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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noMatt
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WIP High-res terrain

Post by noMatt »

Hidden/Spoiler:
Image
Terrain done in Mudbox
The Texture is rougly made in World Machine and Mudbox.
Ive got a pm to do a wireframe Pic and post it here but its impossible you just cant see anything because its so high res. I am sorry. As soon as I have a lower res full textured and all that i'll post one i promise
Last edited by noMatt on Sun Sep 15, 2013 10:32 am, edited 1 time in total.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marth8880 »

That looks incredible! You gonna try putting it in-game? :o
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by noMatt »

I try to ;) As soon as Fiodis releases his heightmap zeterrain tool :)
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

Looks good, what's the tri-count?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Luke »

@noMatt: looks fantastic! :thumbs:

I tried something really similar but I just created small parts of the terrain and I used Sculptris. Did Mudbox put the painting to one file or how does it work? I don't know much about Mudbox, but Sculptris creates one texture file for the whole object and that's the problem why you can't do a huge terrain there...
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by noMatt »

Ive never used Mudbox before its just so easy to use :)
The texture is 1 2048² and its just one file yes

The Tri count is 2048² because its a heightmap like that (I am not going to use it in this High resolution in BF2. Thats the Cryengine Niveuao. But I am going to extract some normal maps out of it to make it look nice with 512²)
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

Yeah 2048^2 is a bit high. Not because the engine couldn't handle that many triangles, but because Zero Editor would likely poop itself and die if you tried to import it. The terrain is 7 digits, so a modeled terrain of the same calibur should be fine.

However 512^2 is vastly more reasonable and makes a lot of sense.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by The Nasal Abyss »

noMatt wrote:
Hidden/Spoiler:
Image
Terrain done in Mudbox
The Texture is rougly made in World Machine and Mudbox.
Ive got a pm to do a wireframe Pic and post it here but its impossible you just cant see anything because its so high res. I am sorry. As soon as I have a lower res full textured and all that i'll post one i promise
That's very similar to something that I did with the same tools a long, long time ago :)
Hidden/Spoiler:
Image

Image
It looks good. Keep up the good work!
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