Waterfall sound question

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[Skirata]Darman[M]
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Waterfall sound question

Post by [Skirata]Darman[M] »

Hey GT, I wanna add the waterfall sound to the object as an property (I don't know how to set up soundregions), but can't find the soundname or it doesn't work.

Has someone of you already made this or can someone just tell me how to?

Thanks

one thing to add: I wanted to add birds from kashyyyk to my world. Alright, the birds appear, but they're without texture! I choosed the texture from kas2 (bird.tga) and copyed it to my world file. What's wrong?
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Maveritchell
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Re: sound question

Post by Maveritchell »

[Skirata]Darman[M] wrote:Hey GT, I wanna add the waterfall sound to the object as an property (I don't know how to set up soundregions), but can't find the soundname or it doesn't work.
I don't think the stock map uses that sound effect, so there is a chance that it is simply not there (even though, as you allude to, there are still .stm files that allude to it).

If it is going to work, grab the segment name from the yav1.snd file ("emt_waterfall_lp"), load it in through an .sfx file instead of an .stm file, and then set it up with SoundProperties instead of SoundStreamProperties (just grab a different environmental sound and use it as a template). It needs to be a "prop" to use the SoundProperty line in the .odf.

If it doesn't work, the easiest thing to do (and more fun!) is to simply grab the sampled sound of what you're looking for online and just add it in as a new custom sound. More work than just adding in a shipped sound, but you get to bask in being a little more unique.

Of course this is all assuming you are familiar with adding shipped sounds to your map and/or adding custom sounds.

For your texture problem, make sure your world's .req file calls for the textures:

Code: Select all

    REQN
    {
        "texture"
        "kas2_map"
        "bird"
        "fish"
    }
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[Skirata]Darman[M]
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Re: sound question

Post by [Skirata]Darman[M] »

Thanks, Mav, I'll try this.

EDIT: sorry guy, nothing works :cry:
I think it's my fault... I'm German, and I reallly don't understand the "adding custom sounds tut"
If a German reads this and thinks he can explain it to me, please do so.

The birdies work

Oh my god, I think I just forget my actual project (I get nothing work :cpu: )
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Re: Waterfall sound question

Post by myers73 »

if you have the mentality to quit something whenever the going gets tough you shouldnt be modding
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Re: Waterfall sound question

Post by Maveritchell »

myers73 wrote:if you have the mentality to quit something whenever the going gets tough you shouldnt be modding
It has less to do with being able to mod and more to do with trying to work with a text-heavy topic in a second language. Don't knock it until you've tried it.

At the OP:
If you're having a tough time adding sounds, the best way to learn how to use them is to study the stock sound files - I learned more from that than from any tutorial. If you have a specific problem, don't feel shy posting a topic, we can help you pick out what you need to do. (But do take the time to study the files first.)
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[Skirata]Darman[M]
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Re: Waterfall sound question

Post by [Skirata]Darman[M] »

Yeah, unfortunatly I've got not much time the days around Xmas. But thanks, Mav, I'll follow your advice after Xmas time. :D
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