I tried to test my map and my log was very very short, and I don't know what caused the error:
Opened logfile BFront2.log 2006-11-06 1717
ingame stream movies\crawl.mvs
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03CA132C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = g era_g
play movie FMB 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment FMB0.000000ly
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 22
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 44
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 66
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 75
EraSelection.subst = c era_c
EraSelection.subst = g era_g
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA132C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 72
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie FMB 200 , 300 510 x 400
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment FMB0.000000ly
this.CurButton = nil
cur_button = nil
this.CurButton = nil
cur_button = nil
this.CurButton = check_era1
cur_button = nil
bEra_CloneWar = nil bEra_Galactic = 1
clonewar_visable = true galactic_visable = true
Adding map: TVYg_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = nil
cur_button = nil
this.CurButton = Launch
cur_button = nil
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 3
.\Source\Ordnance.cpp(424)
Ordnance base class "com_weap_inf_pistol_ord" not found
I haven't modified any of the common files, so I don't know why it's doing that.
Odd Error
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Darth_Z13
- Jedi High Council

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RE: Odd Error
Did you try putting the file in from another common folder? Just wondering.... it may just solve your problem.
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Moving_Target
- Master Bounty Hunter

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Razgriz
