I based all of the following actions off of rep's cloth tutorial (since its the same basic idea).
I found the selection for the r2_droid in the msh and deleted everything from the first byte after MODL to the last byte as indicated by the long integer and going relative down. I deleted the selection.
Then I opened up my good R2 unit (which was its own msh, and it was the only object in the mesh). I found the first byte after MODL and went down relative to the long integer.
I copied the selection and inserted it after the MODL in rep_fly_anakinfighter.msh where r2_droid used to be. When I tried to place the model in ZE (just to test it), it crashed. I haven't tested it as a vehicle yet because I figured that would be pointless. I had wazmol test my model and it crashed for him too.
I gave Challenger the R2 unit I made and he tried to do the same technique also. But in the end, he phailed also. His model, using rep's technique, crashed ZE just as mine did.
Just some notes, my good R2 unit, as an individual msh, shows up fine in ZE. Also, when I was removing r2_droid, there were some leftover bytes between the end of my selection and the beginning of the next MODL. I don't know if that's important.
Any assistance on this would be helpful.



