I like it very much, but sometimes I can't choose my side (Empire or Militia) on the different modes
The Dark Times (1.0 Release)
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Darth_Spiderpig
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Re: The Dark Times
This is a VERY good work, as always Mav
I like it very much, but sometimes I can't choose my side (Empire or Militia) on the different modes

I like it very much, but sometimes I can't choose my side (Empire or Militia) on the different modes
- Maveritchell
- Jedi Admin

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Re: The Dark Times
Darth_Spiderpig wrote:This is a VERY good work, as always Mav![]()
I like it very much, but sometimes I can't choose my side (Empire or Militia) on the different modes![]()
Maveritchell wrote:Did you play wave mode mixed in with your conquest modes? Some of the wave modes use the campaign setup and might force you onto team one after you play (just like any of the other campaign missions if you play them in IA).GangsterJawa wrote:I just played and it was fun, but about halfway through, it started forcing me onto a certain team and locking heroes(i.e. I couldn't unlock them without fake console) Any idea what's wrong?
- Devastator77
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Re: The Dark Times
Nihillo wrote:my favorite thing in the mod is the random skydomes system, they make the maps feel fresh, give them a different atmosphere and restored my interest in the shipped maps.
Not to mention the awesome new classes, melee system, weapons, heroes... To put it in simple terms: Maveritchell's Dark Times is "full of win".
Once again, Outstanding job, Mav
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Skipper 24
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Re: The Dark Times
I think I may have found a bug. On Team Dogfight when I unlock Boba Fett and get into the Slave I (the ship has to be on FPV) I can't shoot. I have to change view then back again before I can shoot. Is anyone else experiencing this problem?
- Blade
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Re: The Dark Times
Very amazing, to say the least. I'm not a huge fan of conquest (but that's mostly because I don't do conquest at all in the regular modes either) but wave mode and hero assault are awesome improvements.
The one thing I would say could use some tweaking would be your Starkiller model. The skin looks good, and with the Sith Robe outfit he looks very good, but on the regular, the head looks a little bit square to me. I know that I have practically no modding experience, but I was just thinking that if you made his head a bit narrower/a bit rounder, it would make him look a lot more like the "real" Starkiller.
The one thing I would say could use some tweaking would be your Starkiller model. The skin looks good, and with the Sith Robe outfit he looks very good, but on the regular, the head looks a little bit square to me. I know that I have practically no modding experience, but I was just thinking that if you made his head a bit narrower/a bit rounder, it would make him look a lot more like the "real" Starkiller.
- Fluffy_the_ic
- Hoth Battle Chief

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Re: The Dark Times
Uh, Mav? I don't know if it's involved with the mod itself, but almost every time I've played it today, things like this happened:
Only happened on TDT, nothing else.
Hidden/Spoiler:
- Maveritchell
- Jedi Admin

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Re: The Dark Times
If it only happened on the mod, then I'm sure it's related, but by the same token if it's only happened today then it's something you did (with your computer or ingame settings).Fluffy_the_ic wrote:Uh, Mav? I don't know if it's involved with the mod itself, but almost every time I've played it today, things like this happened:Only happened on TDT, nothing else.Hidden/Spoiler:
- Fluffy_the_ic
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Re: The Dark Times
Well, I DO have iTunes open today, and my game kept freezing and then beeping after about 30 seconds. Although, I doubt that it's iTunes-related, as it's never happened before, and I usually play with iTunes open.
- Maveritchell
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Re: The Dark Times
When you have a closed system, any correlation between a change made and a different change observed can be assumed to be likely to be causative.Fluffy_the_ic wrote:Well, I DO have iTunes open today, and my game kept freezing and then beeping after about 30 seconds. Although, I doubt that it's iTunes-related, as it's never happened before, and I usually play with iTunes open.
If you know you changed something, always change it back and see what happens, don't just wonder "what's going on?"
- Fluffy_the_ic
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Re: The Dark Times
Well, I haven't changed anything lately that I can think of.
- Maveritchell
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Re: The Dark Times
Fluffy_the_ic wrote:Well, I haven't changed anything lately that I can think of.
Close ITunes. Run game. See what happens.Fluffy_the_ic wrote:Well, I DO have iTunes open today
- Fluffy_the_ic
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Re: The Dark Times
You seem to have missed that I usually play with iTunes open. When I say usually, it's just that I forget to open it occasionally.
- Maveritchell
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Re: The Dark Times
I didn't miss anything.Fluffy_the_ic wrote:You seem to have missed that I usually play with iTunes open. When I say usually, it's just that I forget to open it occasionally.
Like I said, when something unexpected happens and there's one thing you changed between before and now, there's a good chance it is related. I can't help you out if you're not willing to try some advice.Maveritchell wrote:Close ITunes. Run game. See what happens.
- Fluffy_the_ic
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Re: The Dark Times
Oh. I didn't know that's what you meant. Well, it actually stopped now. And the last time I forgot was a few days ago, actually. So not really between before and now... But whatever. If it happens again, I'll remember to close iTunes just in case.
- Sky_216
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Re: The Dark Times
Three things:
1) Awesome mod. Even better than I expected. Easily outdid KOTOR era in my opinion. Random stuff very good at making each playthrough seem different. New sabre system is pretty slick too.
2) One small bug, a few maps don't have any UK English localisations.
3) At some time in the next coupla weeks could you send me some scripts + unit names so I can start setting up DT support for Dark Space mappack?
PS. 84 MB DL = win.
1) Awesome mod. Even better than I expected. Easily outdid KOTOR era in my opinion. Random stuff very good at making each playthrough seem different. New sabre system is pretty slick too.
2) One small bug, a few maps don't have any UK English localisations.
3) At some time in the next coupla weeks could you send me some scripts + unit names so I can start setting up DT support for Dark Space mappack?
PS. 84 MB DL = win.
- Maveritchell
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Re: The Dark Times
Just looked at my editlocalize; all the localizations exist for all languages, if there are some missing then it was either a bad install or you might want to install the 1.3 patch again? I don't know.Skyhammer_216 wrote:2) One small bug, a few maps don't have any UK English localisations.
Sure, although I do plan on writing a topic about how anyone can set it up. If you'd like it sooner, it may just be easiest for you to send me a script or two (with some pertinent information) and I can set one or two up for you to show what needs to be done.3) At some time in the next coupla weeks could you send me some scripts + unit names so I can start setting up DT support for Dark Space mappack?
- masterfaa
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Re: The Dark Times
Just one little thing
.
I don't know if this is true,but the Shadow guard didn't have force repulseWookieepedia(http://starwars.wikia.com/wiki/Emperor%27s_Shadow_Guard) wrote:...They were capable of using a range of Force abilities such as Force lightning, Force Repulse, Force Push, Force Choke...
- Maveritchell
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Re: The Dark Times
Do I really need to explain this? Anyone could have had any number of force powers, what they were assigned they were assigned for balance reasons. Because of the length of the Shadow Guardsman's staff, he's already good in crowds; he didn't need another powerful force ability.masterfaa wrote:Just one little thing
I don't know if this is true,but the Shadow guard didn't have force repulseWookieepedia(http://starwars.wikia.com/wiki/Emperor%27s_Shadow_Guard) wrote:...They were capable of using a range of Force abilities such as Force lightning, Force Repulse, Force Push, Force Choke....
- masterfaa
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Re: The Dark Times
You could just write:Maveritchell wrote:Do I really need to explain this? Anyone could have had any number of force powers, what they were assigned they were assigned for balance reasons. Because of the length of the Shadow Guardsman's staff, he's already good in crowds; he didn't need another powerful force ability.masterfaa wrote:Just one little thing
I don't know if this is true,but the Shadow guard didn't have force repulseWookieepedia(http://starwars.wikia.com/wiki/Emperor%27s_Shadow_Guard) wrote:...They were capable of using a range of Force abilities such as Force lightning, Force Repulse, Force Push, Force Choke....
Balance reasons
Anyway thats all i needed to know
and on felucia,the force finished dosen't apear in water
- Maveritchell
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Re: The Dark Times
You can't ever see effects that are underwater when you are above-water, or vice versa. You can see underwater effects if you are also underwater or above-water effects if you are also above-water.masterfaa wrote:and on felucia,the force finished dosen't apear in water


