FragMe!'s ATPT
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FragMe!
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Re: FragMe!'s ATPT
For now let's just get back to saying how great the model is before we try to change it.
The decision about the rest will be at a later date.
The decision about the rest will be at a later date.
- Fiodis
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Re: FragMe!'s ATPT
....I don't believe I've mentioned yet that it's a great model. 
- Lagomorphia
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Re: FragMe!'s ATPT
Yes sir, awesome model sir, staple in my maps now, sir.FragMe! wrote:For now let's just get back to saying how great the model is before we try to change it.
The decision about the rest will be at a later date.
EDIT: If they're fighting against clone troopers, the clones will refer to them as AT-STs. It's interesting enough that clones have AT-ST dialogue.
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THEWULFMAN
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Re: FragMe!'s ATPT
Lagomorphia wrote:It's interesting enough that clones have AT-ST dialogue.
You would be surprised how much unused stock VO there is.
Ontopic
Its of course and awesome model, and awesome texture. I have no desire to change them at all. Only attributes would ever be needed to be changed.
- Jendo7
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Re: FragMe!'s ATPT
Thanks for releasing this FragMe!, an absolutely superb model. 
- Bonecrusher16O
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Re: FragMe!'s ATPT
AWSOME!!!!!
Downloading now!
Downloading now!
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maxloef
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Re: FragMe!'s ATPT
FragMe! wrote:For now let's just get back to saying how great the model is before we try to change it.
The decision about the rest will be at a later date.
thats a bit arrogant dont you think.
Its great but prettymuch useless for any good modder when its already munged..
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THEWULFMAN
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Re: FragMe!'s ATPT
-fixedmaxloef wrote:FragMe! wrote:For now let's just get back to saying how great the model is before we try to change it.
The decision about the rest will be at a later date.
thats a bit arrogant dont you think.
Its great but pretty much useless for any good modder when its already munged..
If you are a good modder then you would know how to use it in its munged format. It is up to him how we use it, count yourself lucky that you get to use it at all.
- Eggman
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Re: FragMe!'s ATPT
There's this thing called sarcasm, you know.maxloef wrote:FragMe! wrote:For now let's just get back to saying how great the model is before we try to change it.
The decision about the rest will be at a later date.
thats a bit arrogant dont you think.
Its great but prettymuch useless for any good modder when its already munged..
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maxloef
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Re: FragMe!'s ATPT
Allright then you tell me how i can add diferent weapons, sounds or any sort of skin to it when its munged....THEWULFMAN wrote:-fixedmaxloef wrote:FragMe! wrote:For now let's just get back to saying how great the model is before we try to change it.
The decision about the rest will be at a later date.
thats a bit arrogant dont you think.
Its great but pretty much useless for any good modder when its already munged..
If you are a good modder then you would know how to use it in its munged format. It is up to him how we use it, count yourself lucky that you get to use it at all.
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THEWULFMAN
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Re: FragMe!'s ATPT
I could tell you how, but I dont really feel like it. I guess I am arrogant that way. In any case, you shouldn't be adding different weapons, sounds, or change the skin to it without the authors permission. So just because I know how to edit those, doesnt mean they should be edited.maxloef wrote: Allright then you tell me how i can add diferent weapons, sounds or any sort of skin to it when its munged....
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maxloef
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Re: FragMe!'s ATPT
Well when something in the way the explosions in my case and weapons are done in my map i think it should be changed, im not critisizing Fragme's model its great but some source files on weapons and such would make of fellow moders easier.THEWULFMAN wrote:I could tell you how, but I dont really feel like it. I guess I am arrogant that way. In any case, you shouldn't be adding different weapons, sounds, or change the skin to it without the authors permission. So just because I know how to edit those, doesnt mean they should be edited.maxloef wrote: Allright then you tell me how i can add diferent weapons, sounds or any sort of skin to it when its munged....
thats the whole deal of this forum area to share....
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THEWULFMAN
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Re: FragMe!'s ATPT
maxloef wrote:thats the whole deal of this forum area to share.... what the author sees fit to share.
-Fixed
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FragMe!
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Re: FragMe!'s ATPT
We will stop this debate right now.
Arrogant or not I spent a lot and I mean a lot of time one this model, the last one I released the assets for ended up on someone Sketchup site as his own model. I do not want this to happen with this model.
If the munged files do not fulfill your needs you do have a choice. Don't use them.
Next time someone brings this up I will lock this topic.
Arrogant or not I spent a lot and I mean a lot of time one this model, the last one I released the assets for ended up on someone Sketchup site as his own model. I do not want this to happen with this model.
If the munged files do not fulfill your needs you do have a choice. Don't use them.
Next time someone brings this up I will lock this topic.
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Xavious
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Re: FragMe!'s ATPT
If the weapons are all you need to change, you could load the AT-PT from the munged lvl file and create a separate odf file for it in your own side, using the munged AT-PT as the ClassParent. From there, you can add the lines for weapons as needed, and they'll overwrite the ones used by default.maxloef wrote:Well when something in the way the explosions in my case and weapons are done in my map i think it should be changed, im not critisizing Fragme's model its great but some source files on weapons and such would make of fellow moders easier.THEWULFMAN wrote:I could tell you how, but I dont really feel like it. I guess I am arrogant that way. In any case, you shouldn't be adding different weapons, sounds, or change the skin to it without the authors permission. So just because I know how to edit those, doesnt mean they should be edited.maxloef wrote: Allright then you tell me how i can add diferent weapons, sounds or any sort of skin to it when its munged....
thats the whole deal of this forum area to share....
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FragMe!
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Re: FragMe!'s ATPT
Here is the atpt.odf file, the weapons aren't anything more than renamed weapons from the rep_walk_oneman_atst and the Imp Atst
Here is a link to the odf files.
ATPT odf files
The msh, tgas and anim files are NOT going to be released at this time.
Hidden/Spoiler:
ATPT odf files
The msh, tgas and anim files are NOT going to be released at this time.
- naru1305
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Re: FragMe!'s ATPT
wow, thank you so much for this FragMe, this is very useful 
- Jendo7
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Re: FragMe!'s ATPT
Sorry for the bump but I was just wondering how you localize this. I put a scope of fme, and atpt key under entity but it didn't work.
Thanks.
Edit: Nevermind it's simple, I don't know why I didn't get it first time.
Just put the key > atpt under entity, and name it AT-PT.
Thanks.
Edit: Nevermind it's simple, I don't know why I didn't get it first time.
Just put the key > atpt under entity, and name it AT-PT.
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MandeRek
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Re: FragMe!'s ATPT
I'm not yet bumping this by replying, which is why I reply!
Absolutely amazing. I've done some things with walkers myself, and I always needed FragMe! for help, it's so nice to see such talented modders on a forum, who perform work completely from scratch, referencing and searching 'The Unknown Anim-MSH files-Region' (walkers are haaaard to get properly animated without CTD'ing you) and releasing it as well.
I'm using this already in my only map i'm ever gonna release! Fantastic! And I really like the death-anim. Also the fact that it explodes real epic after the deadanim has finished, dunno if that's just how the game works or if you did it, but I noticed it and love it!

Absolutely amazing. I've done some things with walkers myself, and I always needed FragMe! for help, it's so nice to see such talented modders on a forum, who perform work completely from scratch, referencing and searching 'The Unknown Anim-MSH files-Region' (walkers are haaaard to get properly animated without CTD'ing you) and releasing it as well.
I'm using this already in my only map i'm ever gonna release! Fantastic! And I really like the death-anim. Also the fact that it explodes real epic after the deadanim has finished, dunno if that's just how the game works or if you did it, but I noticed it and love it!
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FragMe!
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Re: FragMe!'s ATPT
Since it has been over a year since the original release I decided to go ahead and release the unmunged assets for the ATPT.
This includes the complete side files, msh, tga odfs etc as well there is the unmunged animation msh files just in case there are needed to munge for SWBF1. Although I have not tried munging to 1 so there is no guarantee that they will work but you're welcome to try.
Please read the new readme.txt in the zip.
Enjoy
Unmunged ATPT files
This includes the complete side files, msh, tga odfs etc as well there is the unmunged animation msh files just in case there are needed to munge for SWBF1. Although I have not tried munging to 1 so there is no guarantee that they will work but you're welcome to try.
Please read the new readme.txt in the zip.
Enjoy
Unmunged ATPT files
