TCW Tridroid Beta 1.0
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- Lozza
- Lieutenant Colonel

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Re: TCW Tridroid Beta 1.0
I remember that map
Awesome model 
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CT-26-6958_Hevy
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Re: TCW Tridroid Beta 1.0
But you can load it in your lua, by loading the cis_hover_stap from the CIS Side[Padawan]Helkaan wrote:AWESOME! Adding it now to my assets collection.
For STAP canon ODF, go here: http://www.filefront.com/17447866/stapcanon_odf.zip
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THEWULFMAN
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Re: TCW Tridroid Beta 1.0
or you could just use the stock odfs from the stock cis assets, but i have no animation, i have it ingame but the legs do not move. it slids along with no animation

- DarthD.U.C.K.
- Master of the Force

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Re: TCW Tridroid Beta 1.0
does the bfront2log contain any errors regarding the droid?
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CT-26-6958_Hevy
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Re: TCW Tridroid Beta 1.0
No, only that these aimer_head, cannot found
- DarthD.U.C.K.
- Master of the Force

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Re: TCW Tridroid Beta 1.0
and did you add it to the msh.option?
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CT-26-6958_Hevy
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Re: TCW Tridroid Beta 1.0
No, i only have to write
Or what have to be there
Code: Select all
-aimer_head- DarthD.U.C.K.
- Master of the Force

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Re: TCW Tridroid Beta 1.0
no, you have to write "-keep aimer_head"
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CT-26-6958_Hevy
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Re: TCW Tridroid Beta 1.0
But it change nothing, Forcemaster, can you please try it yourself too? maybe you put in the worng anim?
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ForceMaster
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Re: TCW Tridroid Beta 1.0
It work for me, is the same anim that is used in my map.
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CT-26-6958_Hevy
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Re: TCW Tridroid Beta 1.0
Hmm... do i have to change anithing in my lua? I Added it as a 4-legged Walker.
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ForceMaster
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Re: TCW Tridroid Beta 1.0
ForceMaster wrote:Walkertype 2, works for me.
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CT-26-6958_Hevy
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Re: TCW Tridroid Beta 1.0
Yes, i have this.
But do i have to change anything else?
But do i have to change anything else?
- Firefang
- Major

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Re: TCW Tridroid Beta 1.0
Amazing model
- jdee/barc
- 1st Lieutenant

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Re: TCW Tridroid Beta 1.0
I really want to use this, but it crashes in BF1
(which i mod because i don't have bf2)
great job though
great job though
