Differences from zeroeditor to game...

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Bac-Talan
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Differences from zeroeditor to game...

Post by Bac-Talan »

Ok, I'm workin on a new map, and I decided to place a crashed Rep Lander in the middle of the map.
I imported it directly form Majin's Geonosis Containment assets (for BF1)
and did the placeing.

The only problem is this: In zero editor, it's fairly small. In game, it's huge.
I mean really really HUGE!!!!!
What caused this? any ideas?

Oh, and also (I guess I lied when I said only problem, lol), the terrain in zeroeditor looks really good, blended, no sharp corners, stuff like that.
In game, it is no blending, so either one texture or another, and it looks like someone painted it on with stencils, you can see very prominent corners.
I'm getting lots of errors such as these:
WARNING[terrainmunge world1\GCZ.TER]:ReduceTerrainTextureUsage: corner discontinuity at (80,88)
(guess I lied again, they're warnings.

Any help would be much appreciated, I can post screenies if it would help...
(P.S, by the way, does anyone know if the rep_hover_swampspeeder works?)
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PR-0927
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RE: Differences from zeroeditor to game...

Post by PR-0927 »

Well, I modified the ODF and the OPTION file for the .msh so it is larger and more accurate. I suggest using the SWBF II model for the Acclamator-class Assault Ship.

As for the rep_hover_swampspeeder thing, yes, it does.

- Majin Revan
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Post by maxloef »

Actualy it doesnt :P

It isnt laoded in the rep Req file :P

U need to make a new side with the files of the swampseder

then it will work :P
^Destroyer^

Post by ^Destroyer^ »

No, you don't have to make a new side for it, just put it in ur lua at rep.lvl and put a dc: on it then it works.

^Destroyer^
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Post by maxloef »

no no u DO need to create a new Side for the swampseeder.

U DO neeed to make a new side cause 1

The SWampspeeder is NOT laoded in the file called REP.REQ

Which woulkd require to make a new side

what ur saying is making a huge file JUST for 1 units

its much better to make a small new side with the swampspeeders assets which are completeto make3 it work.

its simply NOT loaded in rep.req
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