*WIP* Mygeeto: Storm

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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should i keep barricades or get rid of it?

leave barriers
13
81%
get rid of barriers
3
19%
 
Total votes: 16
Penguin
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Post by Penguin »

Elmo, ever thought of autopilot Gunships? just set up some AI Flyer paths ((Theres a doc for them so you should read parts of that)) and then watch them fly around. They won't unbalance the fight aslong as there are even numbers of Droid gunships and Republic gunships, considering the fact that their autopilot so a player can't jump in and kill everything.
FullMetal_Alchemist

Post by FullMetal_Alchemist »

that's a good idea. too bad i dont understand modtools.
Elmo
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Post by Elmo »

Penguin wrote:Elmo, ever thought of autopilot Gunships? just set up some AI Flyer paths ((Theres a doc for them so you should read parts of that)) and then watch them fly around. They won't unbalance the fight aslong as there are even numbers of Droid gunships and Republic gunships, considering the fact that their autopilot so a player can't jump in and kill everything.
Schizo, has the animation work done for me.. it's got flyers, cruisers and landing gunships :wink: I'm going to send out the beta to the testers today.
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Post by Epena »

Who's the beta testers? *nudge nudge* :P
{WRL}Bly

Post by {WRL}Bly »

http://www.xfire.com/screenshots/bly123 ... 4fd98b.png
Theres a Few Pics there of the map is you look down its the first 7.
Razgriz

Post by Razgriz »

just a couple friendly suggestions
1. if your going movie wise you should give Bacara OOM-9's carbine like in the movie
2. Maybe since master skywalker found how to put movies in the map you could add ki-adi-mundis execution scene at the end.
3. I didn't see alot of buildings in the screenshots. I know there should be alot of walkways but throw in some more buildings maybe one you can walk up in to snipe
4. Keep up the good work!
Last edited by Razgriz on Mon Jan 29, 2007 6:44 pm, edited 1 time in total.
Elmo
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Post by Elmo »

Razgriz wrote:just a couple friendly suggestions
1. if your going movie wise you should give Bacara OOM-9's carbine like in the movie
2. Maybe since master skywalker found how to put movies in the map you could add ki-adi-mundis execution scene at the end.
3. Keep up the good work!
1. Done.

2. AWESOME! I'll check it out!

3. I've added an extra cp on another bridge/platform. It's a bridge pararell to the main one. (did i spell that right?) (pararell?) :P
Razgriz

Post by Razgriz »

1. sorry its parallel elmo =( lol
2. in the star wars battlefront modding forum i think
3. nice
4. i love numbers dont you?
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Epena
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Post by Epena »

I personally think that a movie playing at the end of every round you play on this map would be annoying....but maybe that's just me.
Razgriz

Post by Razgriz »

Epena youd probably be able to click to skip if not itd be like 10 seconds not like 5 mins :wink:
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Post by Fusion »

Xavious
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Post by Xavious »

Nice video.
FullMetal_Alchemist

Post by FullMetal_Alchemist »

1. nice video
2. that was a pretty fast making, the map isn't technically out yet lol
3. i've noticed u use a lot of Kirby songs in your vids
4. how did u edit health out using fraps to film? what editing program do u use?
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Post by Fusion »

1. nice video
Thanks
2. that was a pretty fast making, the map isn't technically out yet lol
I have the Beta, and I have an agreement with Elmo to do this as a teaser trailer
3. i've noticed u use a lot of Kirby songs in your vids
The games are addicting, plus the music is usually good.
4. how did u edit health out using fraps to film? what editing program do u use?
Zerted's Common.lvl, First use Free Camera,then press backsapce.
{WRL}Bly

Post by {WRL}Bly »

How come you get to make movies....Oh Well good movie anyway.
Elmo
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Post by Elmo »

{WRL}Bly wrote:How come you get to make movies....Oh Well good movie anyway.
You can make moives to if you want. :p I really don't care.
FullMetal_Alchemist

Post by FullMetal_Alchemist »

well, i'm still making that duel movie for Rends' Mos Eisley Mod.
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Post by Thire »

Man, I don't believe that, I was going to make a vidoe this time. Anyway, you'll all love this map, have fun playing it and you'll find the skins rather nice!
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Post by Elmo »

alright. bad News :shock: I looked at the pictures of the UT-AT ingame, And It is insanely large. The UT-At simply won't fit on that bridge. Unfortunately, If I don't figure something out, the UT-AT won't be in the map. My best bet, would be to resize the bridge, but i can't figure out on how to do that. Any help would be much appreciated!!!
SymbolS

Post by SymbolS »

I'm not sure if you can resize it or not(pretty sure you can't) but you could always make another larger bridge, or leave the vehicle out even. Or maybe you could just add a couple more roads or something right next to it for vehicles. I dunno, I'm havin a big brainfart for the past 3 weeks.
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