auto turrets
Moderator: Moderators
- wishihadaname
- Captain

- Posts: 493
- Joined: Fri Dec 28, 2007 2:10 pm
- Projects :: The Corellian Resistance
- Location: Look to your left.... no, your other left....
auto turrets
the topic kind of says it all anyone know how to make auto turrets?
-
SilvaDalek
- Sith

- Posts: 1329
- Joined: Sun Dec 02, 2007 12:52 pm
- xbox live or psn: TH3 R0LL3R
Re: auto turrets
No the title tells me nothing.
You want to:
make a 3D model
skin
place on ZE
deploy
What?
You want to:
make a 3D model
skin
place on ZE
deploy
What?
-
Commander_Cody771
- Vader's Apprentice
- Posts: 1069
- Joined: Thu Jun 07, 2007 5:02 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Looking for a new CPU
- Contact:
Re: auto turrets
You forgot the ODF part.
-
SilvaDalek
- Sith

- Posts: 1329
- Joined: Sun Dec 02, 2007 12:52 pm
- xbox live or psn: TH3 R0LL3R
Re: auto turrets
I thought that the
But anyway, for skinning convert the turret tga into a jpg or bitmap or whatever you want and edit it using paint, gimp, photoshop, etc.
For odf open the turret odf with notepad or whatever and edit away
For 3D model open XSI pr something and make
For placing on ZE, browse for the turet odf you want and press place
part covered it.ME!!!! wrote:What?
But anyway, for skinning convert the turret tga into a jpg or bitmap or whatever you want and edit it using paint, gimp, photoshop, etc.
For odf open the turret odf with notepad or whatever and edit away
For 3D model open XSI pr something and make
For placing on ZE, browse for the turet odf you want and press place
- wishihadaname
- Captain

- Posts: 493
- Joined: Fri Dec 28, 2007 2:10 pm
- Projects :: The Corellian Resistance
- Location: Look to your left.... no, your other left....
Re: auto turrets
... amature modder plus messing with files... dang good chance it will end like this
joke aside however im interseted in making turrets that automaticly fire on one team or another i was wondering if htat possible to do because i know for a fact they exist im bf2 and 3
joke aside however im interseted in making turrets that automaticly fire on one team or another i was wondering if htat possible to do because i know for a fact they exist im bf2 and 3
-
SilvaDalek
- Sith

- Posts: 1329
- Joined: Sun Dec 02, 2007 12:52 pm
- xbox live or psn: TH3 R0LL3R
Re: auto turrets
Go to the "space getting started" doc. I believe it talks about setting up turrets. There is some namming of turrets invovled in it.
I thinks that's what you wanted
I thinks that's what you wanted
- wishihadaname
- Captain

- Posts: 493
- Joined: Fri Dec 28, 2007 2:10 pm
- Projects :: The Corellian Resistance
- Location: Look to your left.... no, your other left....
Re: auto turrets
......im talking about bf 1
-
SilvaDalek
- Sith

- Posts: 1329
- Joined: Sun Dec 02, 2007 12:52 pm
- xbox live or psn: TH3 R0LL3R
Re: auto turrets
...
Never mind. But that wouldn't change too much right?
Never mind. But that wouldn't change too much right?
- Laserblast
- Second Lance Corporal

- Posts: 105
- Joined: Sat Sep 17, 2005 12:25 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
Re: auto turrets
I never had much luck with the "self" pilot type with Battlefront 1. For me, it always seemed to just sit there. I found that if given to a deployable droid, the droid will not move much as long as you are moving. However, it will zoom over to you the moment you stop (but not shoot at anything
). Using this, I just gave it a scanner range and used it as a deployable radar.
If you do figure out a way to get it to be slightly more...useful, please do share
.
If you do figure out a way to get it to be slightly more...useful, please do share
- redgroupclan
- High General

- Posts: 867
- Joined: Thu Jan 24, 2008 11:47 pm
- Location: For less cheap gameplay - BF2 v1.1 server "NoEngineersAntiGlitch"
Re: auto turrets
Yea id like to know how to make an auto-turret just like the one in bf2...so is there a way to make my own weapons 'n stuff?
