is it possible to have different planning in different modes and if so
how would you accomplish this
since in ZE i can edit the older plans regardless of what mode its in ?
Mode specific planning ?
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- acryptozoo
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Re: Mode specific planning ?
The answer is yes, but because we are interested in seeing you learn, have you taken a look at the stock scripts to see how the stock maps change planning between something like conquest and campaign modes (hint: Hoth g_c is a good place to start looking)?
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modmaster13
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Re: Mode specific planning ?
Isn't it about setting planning to dynamic and then adding something to your LUA?
- acryptozoo
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Re: Mode specific planning ?
yeah just figured that out XDmodmaster13 wrote:Isn't it about setting planning to dynamic and then adding something to your LUA?
still working on the lua part
EDIT: would it have anything to do with this area ?
kinda bad ad scripting :S
Code: Select all
unction ScriptPostLoad ()
SetMissionEndMovie("ingame.mvs", "hotmon02")
SetAIDifficulty(0, 2, "hard")
AddDeathRegion("fall")
DisableAIAutoBalance()
DisableBarriers("conquestbar")
ScriptCB_PlayInGameMovie("ingame.mvs", "hotmon01") 