Mode specific planning ?

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acryptozoo
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Mode specific planning ?

Post by acryptozoo »

is it possible to have different planning in different modes and if so
how would you accomplish this
since in ZE i can edit the older plans regardless of what mode its in ?
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Maveritchell
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Re: Mode specific planning ?

Post by Maveritchell »

The answer is yes, but because we are interested in seeing you learn, have you taken a look at the stock scripts to see how the stock maps change planning between something like conquest and campaign modes (hint: Hoth g_c is a good place to start looking)?
modmaster13
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Re: Mode specific planning ?

Post by modmaster13 »

Isn't it about setting planning to dynamic and then adding something to your LUA?
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acryptozoo
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Re: Mode specific planning ?

Post by acryptozoo »

modmaster13 wrote:Isn't it about setting planning to dynamic and then adding something to your LUA?
yeah just figured that out XD
still working on the lua part :lol:

EDIT: would it have anything to do with this area ?
kinda bad ad scripting :S

Code: Select all

unction ScriptPostLoad ()

SetMissionEndMovie("ingame.mvs", "hotmon02")

SetAIDifficulty(0, 2, "hard")

AddDeathRegion("fall")

DisableAIAutoBalance()

DisableBarriers("conquestbar")

ScriptCB_PlayInGameMovie("ingame.mvs", "hotmon01") 
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